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RE: [FlashComm] Clients getting disconnected from FCS after idle
time

RE: [FlashComm] Clients getting disconnected from FCS after idle
time

2004-02-27       - By graeme.bull@(protected)

 Back
It exists.  I'll make an app and email you directly with the link and the
contents of the application (server and client side).

It might not be a problem if you are running the server locally.. I've
never tried that.

Thanks
Graeme

> I can't repro this "unresponsive" client situation you described.  I
> created
> an app just as you said.  I left it idle all day and than at the end of
> the
> day, called a method on the server side and I got the response as I
> expected.
>
> The gc'ing of zombied clients and the ping should be fixed in the patch.
>
> Regards,
> Ed
>
>> -- --Original Message-- --
>> From: graeme.bull@(protected)
>> [mailto:graeme.bull@(protected)]
>> Sent: Thursday, February 26, 2004 9:31 PM
>> To: flashcomm@(protected)
>> Subject: RE: [FlashComm] Clients getting disconnected from
>> FCS after idle time
>>
>>
>> I'm not sure what Brian is talking about, to be honest I've
>> never had that problem of a client being disconnected, more
>> of a half connected mode like I mentioned below.
>>
>> The connection not getting closed is another big one, but I
>> would assume it's something to do with the flash player not
>> sending out the "disconnected" signal.  I would be nice to
>> not have to implement a workaround to check for dead clients,
>> but most of us I think have already got the snippet handy for
>> all projects built for FCS.  Hope you get it worked out then.
>>
>> -Graeme
>>
>>
>>
>> > I just want to be clear that we're talking about the same
>> thing.  It
>> > sounds like Graeme is talking about clients becoming "unresponsive"
>> > whereas it sounds like Brian was talking about clients getting
>> > "disconnected". Brian,
>> > is that correct, or did I misunderstand?
>> >
>> > As for the "unresponsive" clients...we have addressed bugs
>> related to
>> > this in the patch.  However, the problem we've addressed
>> seems to be
>> > slightly different than what Graeme describes.  The problem we've
>> > fixed relates to cleaning up "zombied" connections;
>> connections that
>> > FCS thinks are still there but really are not.  This can happen for
>> > various reasons; abnormal app shutdown, network failure, etc.  What
>> > happens is that the connection on the
>> > client end has been closed.  However, FCS has not yet been
>> notified.  This
>> > can happen because sometimes the OS doesn't close the
>> socket right away,
>> > or
>> > whatever.  In any case, the connection looks valid on the
>> server end.  So
>> > what FCS does, is it tries to ping the client.  If it gets
>> a reply, it
>> > knows
>> > the client is still alive.  If it doesn't get a reply, the
>> client must be
>> > dead, and we will explicitly close the connection on our
>> end.  This client
>> > gc and ping mechanism is fixed in the up coming patch.
>> >
>> > However, what Graeme describes, and I haven't gone back
>> thru the list
>> > archives to check, but it seems he describes a situation where a
>> > client is connected, but not doing anything.  Then after
>> some time, it
>> > appears the client is hosed; not disconnected, but
>> unresponsive.  Is
>> > that correct?
>> >
>> > Actually, one thing that just popped into mind regarding
>> mysteriously
>> > disconnected clients is, I think firewalls or load balancers may be
>> > configured to close connections if there has not been
>> network activity
>> > for some time.  That may be happening in Brian's case.
>> >
>> > Anyway, getting back to unresponsive clients...I'll try the
>> simple app
>> > that Graeme suggests.  We have had apps with long lived client
>> > connections that seem fine.  But they are either doing
>> something, or
>> > doing nothing, but in both cases behaved as expected and
>> did not get
>> > disconnected unless there was
>> > a network error or something.  I'll try letting a client be
>> idle for some
>> > time and then see if it responds to commands after that.
>> >
>> > Ed
>> >
>> >
>> >
>> >> -- --Original Message-- --
>> >> From: Jorge Maiquez [mailto:j_maiquez@(protected)]
>> >> Sent: Thursday, February 26, 2004 3:15 AM
>> >> To: flashcomm@(protected)
>> >> Subject: RE: [FlashComm] Clients getting disconnected from
>> FCS after
>> >> idle time
>> >>
>> >>
>> >> I first noticed it ages ago (FCS1.0 I think) in apps where no
>> >> connectionlight or any other pinging mechanism was being used.
>> >> Haven't really noticed it since, but then again most of my
>> apps now
>> >> make use of some sort of pinging.. No big help, I know.. just a
>> >> confirmation that I've also seen this behaviour before,
>> and I think
>> >> it happened more with mac's than with pc's, but don't hold
>> me to that
>> >> :)
>> >>
>> >> Cheers,
>> >> -Jorge
>> >>
>> >>
>> >> Jorge Maiquez
>> >> Technical Architect
>> >>
>> >> Digital Samba
>> >>
>> >> C. Viladomat 108, Pral. 1a
>> >> 08015 Barcelona
>> >> Tel.: +34 93 451 56 62
>> >> Mobile: +34 647 236 027
>> >> http://www.digitalsamba.com
>> >>
>> >> This e-mail is intended for the named addressee only. It
>> may contain
>> >> confidential and/or privileged information. If you have
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>> >> message in error, please let us know and then delete this message
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>> >> purpose or disclose its contents to anyone.
>> >>
>> >> -- --Original Message-- --
>> >> From: graeme.bull@(protected)
>> >> [mailto:graeme.bull@(protected)]
>> >> Sent: Thursday,
>> >> February 26, 2004 7:51 AM
>> >> To: flashcomm@(protected)
>> >> Subject: RE: [FlashComm] Clients getting disconnected from
>> FCS after
>> >> idle time
>> >>
>> >>
>> >> Hi Ed,
>> >>
>> >> You're on fire or something! right on.  This is an old bug
>> and most
>> >> people have got around it by using their own "pinging" function or
>> >> something.
>> >>
>> >> I suggest just making a very simple application where you
>> can press a
>> >> button and the server side will return a value and show it
>> in a text
>> >> field.  Build, run it, test it and then leave it for
>> about... 2 mins
>> >> or so and press that button again.  It's not so much that
>> the client
>> >> gets disconnected, it's that the client on longer can send
>> or receive
>> >> with the server.  Very strange.
>> >>
>> >> (we have tried the maxappidle time too, see the archives
>> if you need
>> >> confirmation, it's all there)
>> >>
>> >> Graeme
>> >>
>> >>
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Supported by Fig Leaf Software
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