  | |  | Huge framerate drop and 100% cpu when tweening dyn. loaded | Huge framerate drop and 100% cpu when tweening dyn. loaded
2004-02-25 - By Anatoly R.
Back Hello Cedric,
Wednesday, February 25, 2004, 3:48:53 PM, you wrote:
CM > did you try to tween it without using the built in Tween Class but by
CM > using code (not manually tweening)?
CM > like a dumb :
CM > onEnterFrame = function (){ this._x += 1; this._y +=1;};
CM > ?
CM > or would you mind putting up an example (so we can see what is the
CM > 100% CPU utilization on other 's machines)
Don 't forget that plugin and preview components might have different
timings.
And yes, such operatiosn eat a lot of resources but this is kinda
"hey, i have free resources, why don 't i get them while they are free
and give them back if somebody needs that " player/plugin case. It was
discussed last week, I believe. There 's nothing you can do.
Once I was doing ticker for sport results in flash and after I
finished I saw - WTF, it eats 100% resources while Java does eat a lot
less! We abandoned the flash ticker but later I found out that it 's OK
behaviour and you shouldn 't care about that, it 's just Flash.
--
Lynx,
<lj user= "emulynx " > mailto:emulynx@(protected)
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this iteration is repeated in all future iterations.
So try to get it right this time, because this is the
only chance you have.
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