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Huge framerate drop and 100% cpu when tweening dyn. loaded

Huge framerate drop and 100% cpu when tweening dyn. loaded

2004-02-25       - By Anatoly R.

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Reply:     1     2     3  

Hello Cedric,

Wednesday, February 25, 2004, 3:48:53 PM, you wrote:

CM > did you try to tween it without using the built in Tween Class but by
CM > using code (not manually tweening)?
CM > like a dumb :
CM > onEnterFrame = function (){ this._x += 1; this._y +=1;};
CM > ?
CM > or would you mind putting up an example (so we can see what is the
CM > 100% CPU utilization on other 's machines)

Don 't forget that plugin and preview components might have different
timings.
And yes, such operatiosn eat a lot of resources but this is kinda
"hey, i have free resources, why don 't i get them while they are free
and give them back if somebody needs that " player/plugin case. It was
discussed last week, I believe. There 's nothing you can do.

Once I was doing ticker for sport results in flash and after I
finished I saw - WTF, it eats 100% resources while Java does eat a lot
less! We abandoned the flash ticker but later I found out that it 's OK
behaviour and you shouldn 't care about that, it 's just Flash.

--
Lynx,
<lj user= "emulynx " > mailto:emulynx@(protected)
----
What you don’t know is that everything that happens in
this iteration is repeated in all future iterations.

So try to get it right this time, because this is the
only chance you have.


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