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so.send problems ???

so.send problems ???

2004-02-25       - By Srinivas Nagarajan

 Back
Reply:     1     2  

Hi ,

I am having some problems with so.send message calls. I have the below code
in the first frame of the movie and have a pushbutton when clicked sends
the so.send("getMesgFunction") but i dont recieve it in the
so.getMesgFunction
defined.

BUT if i do this :
I put this so.send("getMesgFunction") function rite after

this.so = SharedObject.getRemote("video", myConn.uri, false);
>   this.so.onSync = function(info) {
>     trace("syncing");
>   };
>   this.so.connect(myConn);

It worked. Any idea why does it work that way ?

Can i not define it outside the initialize function ?
Any help would be appreciated.

>//CLIENT SIDE CODE
>myConn = new NetConnection();
>myConn.onStatus = function(info) {
>   if(info.code == "NetConnection.Connect.Success"){
>     initalize();
>   }
>}
>myConn.connect("rtmp:/sharedObjectTest/test");
>initalize = function() {
>
>   this.so = SharedObject.getRemote("video", myConn.uri, false);
>   this.so.onSync = function(info) {
>     trace("syncing");
>   };
>   this.so.connect(myConn);
>}
>this.so.getMesgFunction = function(){
>   display.text = "Got Message" ;
>}
>onPushButton = function() {
>   so.send("getMesgFunction");
>}
>stop();
>
>//SERVER SIDE
>load("components.asc");
>// INITIALIZE THE APPLICATION
>application.onAppStart = function() {
>   SharedObject_init();
>};
>//
>// APPLICATION CONNECT
>application.onConnect = function(theClient) {
>   //Accept the connection from the user.
>   application.acceptConnection(theClient);
>};
>// SHARED OBJECTS
>SharedObject_init = function () {
>   server_so = SharedObject.get("video", false);
>};
>
>
>Thanks
>Srinivas

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