  | |  | Huge framerate drop and 100% cpu when tweening dyn. loaded im | Huge framerate drop and 100% cpu when tweening dyn. loaded im
2004-02-25 - By Cedric Muller
Back seriously, I tend to say that 440 * 440 is NOT too big ...
I noticed that Flash really hates 1024 x 768 images (even 800x600 but
this works better) ... but I never really had problems with 500 x 500
pictures....
my 0.00001 euro cent
Cdrc
> while alpha tweening are you also moving/resizing the jpg 's? as non
> vector(
> especially those jpg having large dimensions as they are very harsh on
> refresh rate of flash player) images always eats up lot of CPU when
> you move
> or resize them .
>
> just for the sake of debugging try images with smaller dimensions
> ...... i
> guess the problem lies with the dimension of your jpg 's. 440*440 is
> just too
> big for flash player.
>
> HTH
> Pranav.
>
>
> -- --Original Message-- --
> From: Chris Aernoudt [mailto:chris@(protected)]
> Sent: Wednesday, February 25, 2004 4:41 PM
> To: flashcoders@(protected)
> Subject: RE: [Flashcoders] Huge framerate drop and 100% cpu when
> tweening dyn. loaded images
>
>
> P4 1,7 GHz, 1024Mb RAM, GeForce 4 Ti 4600
>
> It gets nulled, I 've checked...
>
>
> -- --Original Message-- --
> From: Pranav Verma [mailto:pranavv@(protected)]
> Sent: woensdag 25 februari 2004 11:58
> To: flashcoders@(protected)
> Subject: RE: [Flashcoders] Huge framerate drop and 100% cpu when
> tweening dyn. loaded images
>
> ur system configuration ?
>
> can u just check if ur enterframe gets nullified or not?
>
> Pranav
>
> -- --Original Message-- --
> From: Chris Aernoudt [mailto:chris@(protected)]
> Sent: Wednesday, February 25, 2004 4:27 PM
> To: flashcoders@(protected)
> Subject: RE: [Flashcoders] Huge framerate drop and 100% cpu when
> tweening dyn. loaded images
>
>
> 440 x 440 px
>
> this checks for loads:
>
> /* start snippet */
>
> this.onEnterFrame = function(){
> if(_parent.mcFoto.mcPic._width > 200){
> _root.loadedFiles.push(_parent._parent._name);
>
> if ((_root.loadedFiles.length ==
> _root.thumbList.length) && _root.theStatus == "ok ") // thumbList is an
> array which contains the filenames from the XML
> {
> _root.startAnim();
> }
> this.onEnterFrame = null;
> }
> }
> /* end snippet */
> -- --Original Message-- --
> From: Cedric Muller [mailto:flashcoder@(protected)]
> Sent: woensdag 25 februari 2004 11:47
> To: flashcoders@(protected)
> Subject: Re: [Flashcoders] Huge framerate drop and 100% cpu when
> tweening dyn. loaded images
>
> and _height & _width ???
>
> anyway, how do you preload your images ? by using the built in
> preloader Class or by using a personal preloader ? if personal, please
> have a look at the 'end of loading ' procedure ... you leave it (maybe)
> checking infinitely ....
>
> hth,
> Cedric
>
>
> > Around 35 kB... The quality setting of the flash player has an impact;
> > framerate doubles when it 's set to low...
> >
> > -- --Original Message-- --
> > From: Pranav Verma [mailto:pranavv@(protected)]
> > Sent: woensdag 25 februari 2004 11:26
> > To: flashcoders@(protected)
> > Subject: RE: [Flashcoders] Huge framerate drop and 100% cpu when
> > tweening dyn. loaded images
> >
> > wats the avg. size of jpg?
> >
> > -- --Original Message-- --
> > From: Chris Aernoudt [mailto:chris@(protected)]
> > Sent: Wednesday, February 25, 2004 3:57 PM
> > To: flashcoders@(protected)
> > Subject: [Flashcoders] Huge framerate drop and 100% cpu when tweening
> > dyn. loaded images
> >
> >
> > Hi,
> >
> > I 've got this thing that reads some xml and loads a series of images
> > and
> > then plays them back... problem is that the tweening between the
> images
> > is really slow (fade in - fade out w/ alpha), uses 100% cpu and then
> > gets a speed burst during the last second of the tween...
> >
> > The whole thing is structured as follows:
> >
> > mainMC > duplicated MC1 > tweenedMC > imageMC
> > textMC1
> > textMC2
> >
> > duplicated MC2
> > ...
> >
> > the duplicated MC holds the tween...
> >
> > The loaded images are jpg 's saved with photoshop save for web,
> > progressive off, quality 80, tweening the images when put in flash
> > manually, same structure tweens fine.
> > All images are loaded before the animation is started.
> >
> > Any suggestions?
> >
> > Thanks a lot.
> >
> > Kind regards,
> > Chris.
> >
> >
> >
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