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memory management - removeMovieClip /

memory management - removeMovieClip /

2004-02-21       - By Philip Double

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I thought that was the case. I do see memory usage rising though, the
longer I have the application running, but I probably have something
else floating around in there - maybe I am missing some of the _globals
that I manipulate from the attached clips.

phil double


On Feb 21, 2004, at 2:54 PM, Lindsey Simon wrote:

> So I went and started a fresh movie to duplicate the problems I
> encountered and I 'm finding removeMovieClip does seem to recursively
> remove stuff. I 'll have to go back into my application and figure out
> where my problem was, but the following works as "expected ". Of
> course, in the application, all of the movies are more
> variable-oriented.. not that it should matter.
>
> this.createEmptyMovieClip( "CONTAINER ", 1);
> this.CONTAINER.createTextField( "TEXT ", 2, 1,1,1,1);
> this.CONTAINER.TEXT.text = "test ";
> this.CONTAINER.attachMovie( "Button ", "BUTTON ", 1);
>
> this.CONTAINER.BUTTON._x = 10;
> this.CONTAINER.BUTTON._y = 20;
>
> this.CONTAINER.BUTTON.testFunction = function() {
>    var balogna = 1;
> }
> this.CONTAINER.BUTTON.testProperty = 1;
>
> trace(this.CONTAINER.BUTTON);
> trace(this.CONTAINER.BUTTON.testFunction);
> trace(this.CONTAINER.TEXT.text);
>
> this.CONTAINER.removeMovieClip();
>
> trace(this.CONTAINER.BUTTON);
> trace(this.CONTAINER.BUTTON.testFunction);
> trace(this.CONTAINER.TEXT.text);
>
>
>
>
> Philip Double in message Re: [Flashcoders] memory management -
> removeMovieClip / (Sat, 02/21 14:18):
>
> > I am very interested in this subject. I am working on a very large -
> > completely dynamic flapplication right now. I have not run into
> > issues
> > with memory yet, but worry that as it grows larger that I will. I am
> > loading and unloading literally thousands of movieClips and hundreds
> > of
> > external .swfs.
> >
> > I had no idea that the internal pieces of a movieClip would stay in
> > memory once the MC itself was unloaded. Would you be interested in
> > working out an extend of the MovieClip Class to take care of this?
> >
> > phil double
> >
> >
> > On Feb 21, 2004, at 2:00 PM, Lindsey Simon wrote:
> >
> > > delete
> > > Reply-To:
> > > In-Reply-To: <200402190939218.SM01784@(protected) >
> > > X-OS: Linux chiefy 2.4.23
> > > X-mailer: Mutt 1.5.5.1+cvs20040105i (2003-11-05)
> > >
> > > I really would love to see some more dialogue on this subject.
> > >
> > > One thing I 've found is that even with unloadMove and
> > > removeMovieClip,
> > > there are still pointers recursively existing for the object
> > > following
> > > those methods. Which makes me think they 're still in memory and
> > > thereby sucking. So, before I removeMovieClip I recurse through the
> > > object and remove movie clips, text fields, and then use delete on
> > > the
> > > references. I use a few prototypes I wrote to do this and I think
> > > they 're ugly, but I believe they are working.
> > >
> > > Does anyone else want to share their wisdom on this - I 'd like to
> > > come
> > > up with a nice function to completely obliterate a movie clip and all
> > > of it 's functions, textfields, properties, etc.. recursively. i.e.
> > > for
> > > it 's children.
> > >
> > > I don 't want to burden the list with a huge bunch of code unless this
> > > topic is of interest to others.
> > > -l
> > >
> > >
> > >
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Supported by Fig Leaf Software
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