  | |  | memory management - removeMovieClip / | memory management - removeMovieClip /
2004-02-21 - By Lindsey Simon
Back So I went and started a fresh movie to duplicate the problems I
encountered and I 'm finding removeMovieClip does seem to recursively
remove stuff. I 'll have to go back into my application and figure out
where my problem was, but the following works as "expected ". Of course, in the application, all of the movies are more variable-oriented.. not that it should matter.
this.createEmptyMovieClip( "CONTAINER ", 1);
this.CONTAINER.createTextField( "TEXT ", 2, 1,1,1,1);
this.CONTAINER.TEXT.text = "test ";
this.CONTAINER.attachMovie( "Button ", "BUTTON ", 1);
this.CONTAINER.BUTTON._x = 10;
this.CONTAINER.BUTTON._y = 20;
this.CONTAINER.BUTTON.testFunction = function() {
var balogna = 1;
}
this.CONTAINER.BUTTON.testProperty = 1;
trace(this.CONTAINER.BUTTON);
trace(this.CONTAINER.BUTTON.testFunction);
trace(this.CONTAINER.TEXT.text);
this.CONTAINER.removeMovieClip();
trace(this.CONTAINER.BUTTON);
trace(this.CONTAINER.BUTTON.testFunction);
trace(this.CONTAINER.TEXT.text);
Philip Double in message Re: [Flashcoders] memory management - removeMovieClip / (Sat, 02/21 14:18):
> I am very interested in this subject. I am working on a very large -
> completely dynamic flapplication right now. I have not run into issues
> with memory yet, but worry that as it grows larger that I will. I am
> loading and unloading literally thousands of movieClips and hundreds of
> external .swfs.
>
> I had no idea that the internal pieces of a movieClip would stay in
> memory once the MC itself was unloaded. Would you be interested in
> working out an extend of the MovieClip Class to take care of this?
>
> phil double
>
>
> On Feb 21, 2004, at 2:00 PM, Lindsey Simon wrote:
>
> >delete
> >Reply-To:
> >In-Reply-To: <200402190939218.SM01784@(protected) >
> >X-OS: Linux chiefy 2.4.23
> >X-mailer: Mutt 1.5.5.1+cvs20040105i (2003-11-05)
> >
> >I really would love to see some more dialogue on this subject.
> >
> >One thing I 've found is that even with unloadMove and removeMovieClip,
> >there are still pointers recursively existing for the object following
> >those methods. Which makes me think they 're still in memory and
> >thereby sucking. So, before I removeMovieClip I recurse through the
> >object and remove movie clips, text fields, and then use delete on the
> >references. I use a few prototypes I wrote to do this and I think
> >they 're ugly, but I believe they are working.
> >
> >Does anyone else want to share their wisdom on this - I 'd like to come
> >up with a nice function to completely obliterate a movie clip and all
> >of it 's functions, textfields, properties, etc.. recursively. i.e. for
> >it 's children.
> >
> >I don 't want to burden the list with a huge bunch of code unless this
> >topic is of interest to others.
> >-l
> >
> >
> >
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