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gotoAndplay problem

gotoAndplay problem

2004-02-20       - By Daniel Kessler

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Reply:     1     2     3  

I have a little problem that I can't figure out - so it's turned into
a big problem.  I tell a movieclip to play but it only plays to it's
second frame.  I check that the movie is fully loaded before I play
it and this is 700 frames in.  So, onto the explanation...
I have movieClip "boothriser" that rises up the screen through
timeline tweening.  When it reaches it's stopping point, I want a
sign to pop out the side.  The sign is in it as the movieClip
"intro_text_anim".  It's first frame is a stop so that it doesn't go
right away.  It's second frame has a label "start" where it tweens
the sign, a graphic symbol, to the left, making it visible through a
mask.
When the main movieclip stops rising, I have on it's keyframe:
boothriser.intro_text_anim.gotoAndPlay("start");

I also tried adding this script to boothriser, with an
onClipEvent(load), but it does the same thing.  I know that
intro_text_anim is available as it's on the first frame of
boothriser.   So why won't my movieclip play?

5 minute update - 1 hr of "aaargh".

--
Daniel Kessler

Department of Public and Community Health
University of Maryland
Suite 2387 Valley Drive
College Park, MD  20742-2611
301-405-2545 Phone
www.phi.umd.edu

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