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delay before getURL?

delay before getURL?

2004-02-19       - By andrew

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Reply:     1     2     3     4     5     6  

Hi All: I'm still trying to work out how to create a 1-sec delay before
executing a getURL call that's part of an onEnterFrame function. This is a
navbar with buttons that re-shuffle when clicked, and then call a getURL
(modified from Andreas Weber's code).

I've tried putting the getURL in a function, and then using setInterval to
put a 1-second delay before the function executes, but that's creating a
problem where the getURL is called repeatedly, and the request doesn't have
time to execute. I think it's related to the browser not receiving a timely
answer from the server, so the page is not unloaded from the browser and the
request executes again.

I've tried to prevent the getURL call from executing more than once, but
that hasn't worked. I'm hoping someone may have encountered this problem
before, or if not, maybe someone could give me an example of how to call the
getURL function only once (I'm hoping that might solve the issue).

I had tried creating a var "wasItClicked" outside the "positionButtons()"
function, and then setting it to false after the function executed, and
wrapping the "goThere()" function in a conditional, but that didn't
work...maybe I'm doing it wrong, or maybe the problem is unrelated to the
getURL call executing repeatedly, but at this point I've run out of ideas!
Thanks for any insights. If it's helpful to post the actual .fla file I'm
happy to do it.

my complete code is as follows:

_global.mainTimeline = this;
//testing static state
var secure;
_global.subTab = subTab;
_global.navPath = navPath;
_global.targetURL = "";
_global.mcpressed = "false";
_global.inRoll = function(theClip, theFrame) {
theClip.gotoAndPlay(theFrame);
};
_global.outRoll = function(theClip, theFrame) {
theClip.gotoAndPlay(theFrame);
};


//space between buttons
pad = 15;
//left corner position of buttons
x = 10;
y = 15;
//flag for first positioning of buttons
init = true;
//bring buttons to initial position and attach onRelease
handlers;
positionButtons(init);
function positionButtons(init) {
var widthBefore = 0;
for (i=0, len=buttons.length; i<len; i++) {
 buttons[i].newY = y;
 buttons[i].newX = x+(i*pad)+widthBefore;
 if (!init) {
  // do the tweening
  buttons[0].onEnterFrame = function() {
   buttons[1].gotoAndStop(1);
   for (i=0, len=buttons.length; i<len; i++) {
    buttons[i]._y = (buttons[i].newY+buttons[i]._y)/2;
    buttons[i]._x = (buttons[i].newX+buttons[i]._x)/2;
   }
  };
 } else {
  // position them without tweening
  buttons[i]._y = buttons[i].newY;
  buttons[i]._x = buttons[i].newX;
  buttons[0].gotoAndStop(5);
  buttons[0].useHandCursor = false;
 }
 widthBefore += buttons[i]._width;
 if (init) {
  buttons[i].onRelease = function() {
   sortButtons(this);
  };
 }
}
init = false;
}

function sortButtons(clickedButton, theUrl) {
for (i=0, len=buttons.length; i<len; i++) {
 //find index of the clicked button
 if (buttons[i] == clickedButton) {
  buttons[i].gotoAndStop(5);
  break;
 }
}
//remove button from array
buttons.splice(i, 1);
//add it at the first position
buttons.unshift(clickedButton);

positionButtons();
setInterval(goThere(), 1000);

}
function goThere() {
if (secure) {
 getURL("https://"+navPath+"/"+targetURL, "_self");
} else {
 getURL("http://"+navPath+"/"+targetURL, "_self");
}
}


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