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Re: EventDispatcher 1 frame delay

Re: EventDispatcher 1 frame delay

2004-02-17       - By Muzak

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Reply:     1     2  

Hmm, donno if that 's any better tho.
Especially when multiple events need to be dispatched.

I think in that case I 'd prefer to use a setInterval for the init method (once), rather than for each dispatchEvent.

function BasicClass(){
__initID = setInterval(this, "init ", 0);
}
function init(){
clearInterval(__initID);
dispatchEvent({type: "init "});
}

kind regards,
Muzak


-- -- Original Message -- --
From: "Ahmet Zorlu " <ahmetzorlu@(protected) >
To: <flashcoders@(protected) >
Sent: Tuesday, February 17, 2004 3:45 PM
Subject: [Flashcoders] Re: EventDispatcher 1 frame delay


> afaik, you may use setInterval as an alternative to *doLater* function used in UIComponent class.
>
> <code >
> import mx.events.EventDispatcher;
>
> class BasicClass extends MovieClip
> {
> private static var _eventInit = EventDispatcher.initialize(BasicClass.prototype);
> var addEventListener:Function;
> var removeEventListener:Function;
> var dispatchEvent:Function;
> private var _interval;
>
> function BasicClass()
> {
> init();
> }
>
> private function init()
> {
> _interval = setInterval(this, "_dispatchInitEvent ", 0);
> }
>
> private function _dispatchInitEvent()
> {
> dispatchEvent({type: "init "});
> clearInterval(_interval);
> }
> }
> </code >
>
> // A.Zorlu
> // Web developer
>
> --




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