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EventDispatcher 1 frame delay

EventDispatcher 1 frame delay

2004-02-17       - By Muzak

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I just noticed that when using EventDispatcher, it takes one frame to get it to work properly.

The following doesn 't work:

import mx.events.EventDispatcher;
class BasicClass extends MovieClip {
private static var __eventInit = EventDispatcher.initialize(BasicClass.prototype);
var addEventListener:Function;
var removeEventListener:Function;
var dispatchEvent:Function;
//
function BasicClass() {
init();
}
function init() {
dispatchEvent({type: "init "});
}

while the following does:

import mx.events.EventDispatcher;
class BasicClass extends MovieClip {
private static var __eventInit = EventDispatcher.initialize(BasicClass.prototype);
var addEventListener:Function;
var removeEventListener:Function;
var dispatchEvent:Function;
//
function BasicClass() {
this.onEnterFrame = function(){
init();
delete this.onEnterFrame
}
}
function init() {
dispatchEvent({type: "init "});
}


Anyone know how to get it to work properly without using onEnterFrame?
In other words, is there a way to avoid the frame delay?

kind regards,
Muzak



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