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Re: hex 2.0 from square to circle

Re: hex 2.0 from square to circle

2006-08-03       - By steve

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Grendel did one of his mini-tuts on Polyloop on this, it's a pretty good
read here.



http://forums.polyloop.net/showthread.php?t=8359&highlight=grendel





Steve

__ ____ ____ ____ ____ ____ ____

From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
Of Patrick Tuten
Sent: Thursday, August 03, 2006 7:04 PM
To: Carrara@(protected)
Subject: [Carrara] Re: hex 2.0 from square to circle



One way would be to draw a circle and a squre and connect them bu
using the ruled surface tool. You'll probably have ot rotate the
edges of the circle after the operation to get the conection
straight. You're not going to be able to extrude a circle from a
square. Splines are good for particular things like that, but very
limited in most other ways

--- In Carrara@(protected) <mailto:Carrara%40yahoogroups.com> ,
"auggybendoggy" <gene@(protected)> wrote:
>
> I drew a circle on one side of the cube then extruded it. However
> can this be done w/o drawing the circle??? It's essentially the
> same so perhaps I've already answered my own question : )
>
> Auggy
> --- In Carrara@(protected) <mailto:Carrara%40yahoogroups.com> ,
"auggybendoggy" <gene@> wrote:
> >
> > Ok next question.
> >
> > I'm so used to Car5 and modeling simple objects. to make a
square
> > extreude to a circle was easy using cross section in the spline
> > modeler.
> >
> > For example:
> > build a cube.
> > One side of the cube extrudes to a circle.
> > simply add a cross section and draw a circle and Car5 does the
> rest.
> >
> > In Hex I build a cube.
> > Now I can't get it to extrude (sweep path or fast extrude) to a
> circle.
> >
> > I know, I know, patience young padawan...
> >
> > Auggy
> >
>





[Non-text portions of this message have been removed]



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