Re: highly technical questions 2006-08-01 - By nickjsky
Back If I'm understanding you correctly, CorelTrace can do this. It can create a vector tracing of the lines of a black and white image. Save the result as an .ai file, then in Carrara create a Spline object and import into it the .ai file. Then convert the Spline object into a Vertex object. The resulting object is an extrusion because the Spline modeler made it that way, so select the lines at one end and cut them (deleting them in C5 won't work). Now you'll have to weld vertices together (because some of the lines will not be joined) to make closed polylines and then fill them.
--Nick
--- In Carrara@(protected), "steven_mcq" <smcquinn@(protected)> wrote: > > > ...What I'm > after is a way to convert a texture map consisting of black lines on a > white background into polygons on the mapped surface, replacing the > existing polygons. For instance, one could draw a web of shapes > either on a shader-projected texture or on an applied UV map. The > result would be a new shape approximating the original shape but with > polygons that correspond to the lines on the texture. > > SMcQ >
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