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highly technical questions

highly technical questions

2006-07-31       - By steve

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Reply:     1     2     3  

#5 Antarctic? That's where the Anti-Claus lives. ;)

__ ____ ____ ____ ____ ____ ____

From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
Of steven_mcq
Sent: Monday, July 31, 2006 9:09 PM
To: Carrara@(protected)
Subject: [Carrara] highly technical questions



The DAZ technical crew, plug in developers, or anyone else might want
to take a crack at answering these questions. They arise from a
project I'm doing now.

1) Even considering that vertex coordinates are rounded off to two
places in the vertex modeler, many but not all of the coordinates
shown are substantially different from the coordinates in the exported
OBJ file. Copy-paste them in one by one from the OBJ values, and the
respective vertices shift position; symmetry shown in the OBJ
coordinates is not shown in the Carrara version. This is true even
though the scale remains exactly the same, and the re-imported OBJ
looks exactly the same as the vertex model used to generate it. (I
tested this with a unit sphere of radius=1.) How can this be so?

2) How can a mesh be made from a point cloud or a list of vertex
coordinates? I can hack an OBJ file with a list of coordinates, and
get is a cloud of points. Is there a program that will triangulate this?

3) Is there a program that will convert graphic lines on a projected
texture into fairly accurate polygon edges? And NO, displacement
methods (Anything Grooves and C5 shader displacement) don't do this
well at all. Tried that and it is a mess.

4) Why doesn't the displacement shader in C5pro work with the
projection mapping options? (talking here about shader projection, not
UV projection). I can get results with a UV mapped surface, but only
noise when using cylindrical or spherical projection of textures.

5) When the North Pole becomes completely free of sea ice in summer,
will Santa move to Antarctica, giving Australia a head start on
delivery of presents?

No, scratch #5. I can figure that one out for myself.

SMcQ





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