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Industry news: Zbrush 2.5 @ Siggraph.

Industry news: Zbrush 2.5 @ Siggraph.

2006-07-31       - By Ringo Monfort

 Back

http://www.pixolator.com/zbc/showthread.php?p)2471#post292471


In this post and following posts I will highlight some of my favorite
features of the next ZBrush. Here is a first look.



Speed, speed and more speed.

SubTools ? millions and millions of polygons and support for multiple
objects and multiple textures.

3D sculpting with an alpha, texture, and stroke ? the power of
Projection Master in full 3D.

Mesh Extraction ? a fast and incredibly powerful way to create new
geometry from existing geometry.

3D Layers ? store sculpting and texturing in 3D layers for a
non-linear workflow

Topology Projection ? transfer high-resolution sculpting from one
model to another without loosing the hi-resolution details.

Poly Painting ? paint directly on your models surface without any UVs.

ZCasting - Broadcast your ZBrush session to the ZBrush community.


The new ZBrush is significantly faster and capable of handling much
larger polygonal models than ever before. The new ZBrush is optimized
for 32 bit systems as well as 64 bit systems, taking full advantage of
the processing power, multiple CPUs and available RAM.








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