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details in modeling

details in modeling

2006-07-30       - By steve

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Reply:     1     2     3     4     5     6  

It would be really nice if you could convert a vertex model to Anything
Grooves, but I don't think it's possible.

That would solve a lot of things, which are otherwise difficult at the
moment. You could also try displacement in C5 and

I thought Ringo did quite a bit of that when it first came out, so maybe
he can chime in, or you could just use textures and bump etc...

I guess lastly you could actually model it in Hex if you wanted to.

I'd just make one very big fork and start going in for the detail and
scale it back down later once its finished.

Hex I think could make relatively quick work of it depending how much
detail you want.

Steven

__ ____ ____ ____ ____ ____ ____

From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
Of auggybendoggy
Sent: Sunday, July 30, 2006 8:27 AM
To: Carrara@(protected)
Subject: [Carrara] details in modeling



If I modeled a spoon. How would I go about handling the detail on the
handle. You know how fancy silverware have detail at the end? I
would like to learn to do this. I bought anything grooves but perhaps
that is not the way to do it.

Anyone want to do some educating here ?

Auggy





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