  | | | details in modeling | details in modeling 2006-07-30 - By steve
Back It would be really nice if you could convert a vertex model to Anything Grooves, but I don't think it's possible.
That would solve a lot of things, which are otherwise difficult at the moment. You could also try displacement in C5 and
I thought Ringo did quite a bit of that when it first came out, so maybe he can chime in, or you could just use textures and bump etc...
I guess lastly you could actually model it in Hex if you wanted to.
I'd just make one very big fork and start going in for the detail and scale it back down later once its finished.
Hex I think could make relatively quick work of it depending how much detail you want.
Steven
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From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of auggybendoggy Sent: Sunday, July 30, 2006 8:27 AM To: Carrara@(protected) Subject: [Carrara] details in modeling
If I modeled a spoon. How would I go about handling the detail on the handle. You know how fancy silverware have detail at the end? I would like to learn to do this. I bought anything grooves but perhaps that is not the way to do it.
Anyone want to do some educating here ?
Auggy
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