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Re: pixel aspect ratio

Re: pixel aspect ratio

2006-07-26       - By auggybendoggy

 Back
david does this have to do with amorphic squashing for widescreen?

I render at 1920x1080 for high def and let vegas do the render to
480i widescreen (720x480).

Aug

--- In Carrara@(protected), David E Bell <davidebell@(protected)> wrote:
>
> Just as an aside on this,  I render out at 720x486 square pixels
then  
> convert in AfterEffects when I merge it with NTSC  (this means I
can  
> reuse the footage at a later date in another format without too
much  
> suffering)
>
> Yours,
> David
>
> __ ____ ____ ____ ____ ____ ____ ______
> David E Bell - Partner HDRVFX, llc - www.hdrvfx.com
> Creator of Icarus:2300 and The Compass and the Rose
>
> 518-330-8703 (cell /Nyack studio)
> hdrvfx_dbell (skype)
> dbell@(protected) (email)
> nordwind53 (AIM-iChat-iSight)
> GMT - 5 (Eastern Time currently)
>
>
> signup at www.hdrvfx.com - get a free HDRI and Panoramic
background set
>
>
>
>
>
>
> On Jul 26, 2006, at 9:47 AM, Erik I. Wright-Olsen wrote:
>
> > The short version... a number of video formats use non-square
pixels.
> > If an NTSC DV pixel is x tall, it's .9x wide. So if you want,
say, a
> > sphere to look perfectly round, you can either render at 640 x
480,
> > and then you'll lose some sharpness when you present it, or you
can
> > render at 720 x 480 and a .9 pixel aspect ratio. If you look at
the
> > file on its own it will look vertically squashed but on an NTSC
> > monitor it will look fine.
> >
> > A bunch of answers...
> > http://www.google.com/search?
hs=1r3&hl=en&lr=&safe=off&client=firefox-
> > a&rls=org.mozilla%3Aen-US%
3Aofficial&q=pixel+aspect+ratio&btnG=Search
> >
> > On Jul 25, 2006, at 10:14 PM, auggybendoggy wrote:
> >
> > > What is this and what is it's effect on the image?
> > >
> > > Cant find much in help that really explains well.
> > >
> > > Aug
> > >
> >
> >
> >
>
>
>
> [Non-text portions of this message have been removed]
>







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