Re: reflections 2006-07-11 - By ccoles_avengers
Back Hi Auggy,
My response to your post last night did not seem to go through so I am trying again.
The feature you are looking for is something I have been requesting for some time now in Carrara. In C4D, I believe the render tag is called "Seen by Rays" and it can do pretty much do what you are looking for.
However, in Carrara, you have to do it another way. There are several methods to approach this, based on the complexity of the scene, but basically what you will need to do is render the scene WITH the plane object in it and then render the scene WITHOUT the plane object in it. Then, in Photoshop, you can simply combine the two scenes by using a MASK that will only show the sphere that does not contain the plane object reflection, while showing the rest of the scene, containing the plane object, etc.
Here is a sample image that I did for you the other day - <http://groups.yahoo.com/group/Carrara/files/Selocic%20Stuff/reflection_test _001.jpg>. Notice that foreground middle sphere *is not reflected* in the larger background sphere. This was done with a simple horizontal mask because of the composition of the scene, however, for more complex scenes, masks can be generated and used from alpha channels, g-buffers, etc; or you can simply create one with a polygon lasso selection tool. ;) It just depends on your scene.
I will be happy to go over details of setting this up for your scene in Carrara or Photoshop, if necessary. Just let me know.
Well, hope that help some.
Cheers.
Claudia "Selocic" - 3D: when 'Flat' just isn't good enough! -
--- In Carrara@(protected), "auggybendoggy" <gene@(protected)> wrote: > > Hi all, > In making a DVD menu I have an issue I cannot resolve. > > I made a frame (burn edges) in photoshop and imported (mapped) onto a > plane. However a sphere I have in the image reflects the frame. > > I dont want the sphere to reflect on the sphere but I want all ther > other parts to reflect... > > Is this poss? > > Auggy >
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