  | | | Re: Creating an engraved disc using Anything Grooves | Re: Creating an engraved disc using Anything Grooves 2006-06-20 - By Eric Winemiller
Back Eli,
I got your sample file and here's what I did:
1. I used an Anything Grooves plane to do the displacement instead of a cylinder. 2. On the Grooves UI I turned on Adaptive Mesh, Zero is empty and Smart Split. I also set the U and V samples to 482 to match your image size. If your full image is very big, this might not be an option. 3. For the displacement shader I used a Gradient under the curve filter to crop the sides. I used a mixer between value = 1 and your texture to control the relative depth of the engraving. More towards your texture will make the engraving taller. 4. On the texture map I turned on Interpolate and Filtering = Summed Area Table. This will help smooth the samples grooves takes from the shader. 5. The coin's shader, I used the same Gradient/Curve Filter in the alpha channel. The only difference is that the curve is adjusted so that there is no soft falloff.
This leaves an open back coin, but you can always build the other side the same way and align them back to back.
Regards, Eric Winemiller Digital Carvers Guild Plug-ins for Carrara http://digitalcarversguild.com
Eli Geller wrote: > This one is for Eric Winemiller, but if anyone has an aswer for me i'd love to hear it. > Few times I tried to create an engraved disc using Everything Grooves (such as a coin). > However, my map is always mapped to the edges of the cylinder rather than to it's front face. > As recommended on the digital carvers guild site, I used a cylinder primitive with Z set to 0). > Using any kind of mapping to map the color map onto the front of the cylinder doesn't seem > to help.
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