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Re: Any TrueSpace users who have come over to Carrara, and why.

Re: Any TrueSpace users who have come over to Carrara, and why.

2005-12-05       - By Ringo Monfort

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Reply:     1     2     3     4     5     6  

Just looking a the TrueSpace UI gives me a headache and I don't think
having to put up with a headache of a UI to learn a piece of software is
a good idea.
TS should have been put to rest many years ago.

Some  UIs people won't get use to no matter what and that is not a
persons problem but a developers problem. If users can't get use to
using your UI than they  won't bother with the program at all.

I'm not sure NURB modeling is such a good WOW thing anymore  most 3D
modelers are heading back to the poly with SDS for animation and just
regular 3D.
The NURB have to be converted to polys anyways and at the end they
endup with very large files. So the poly modeling with SDS and
displament mapping is becoming the standard.
NURB do have their use in engineering and architectual modeling that is
why Amapi 7 Pro has them.
No to get back to things that once were a big hype in the 3D
world...Metaballs modeling, Metaballs modeling at one point was thought
to be the way to go for character modeling it soon faded away when you
tried to edit that model for correct UV mapping and you find out that
you had way to may triangles. Metaballs has it place but it is not for
character modeling no matter what they tell you in old books.

Ringo


>>> philip@(protected) 12/5/2005 8:00 AM >>>
Great to see more feedback and comparitive experience.

> Sorry for chiming in late here.
> I'm no expert by any means so I don't know how valid my comments
are.
>
> Truespace was my first 3D package and after a while I really came to

> like the interface.

I think my first try was TrueSpace 3 while I was with TGS a few years
back and scouting out the competiting to Amapi. I had trouble with the
interface of TrueSpace (not with Amapi's). But I guess it was because
of lack of time to learn it and get it deeper. I have since tried a
few times, and it slowly sinks in. There actually is a methodical
system and systematic set of, shall we say rules or thoughts, for the
interface. The workflow can end up making sense. But I still haven't
gone deep enough to really appreciate the tools and its power for
modeling.

I see some folks do create stuff with it though, such as Drew Clark at
Reactor Interactive, with his Sector-13 first person shooter video
game in space. Great spaceship models. He alos authored a bunch of
tutorials available through GameSpace's division of Caligari's
website.


>I also thought the modelling tools were very
> good, something I have always found weak in Carrara; many of the
> ideas that first appeared in TS are now common in most 3D apps.

There is Nurbs modeling. If that's of value and interest, it can make
sense for a Carrara user to use both TS and Carrara.

TS lacks the sexy stuff IMHO, like the plant and beautiful skies and
terrains, oh the terrains. The shaders contribute a lot IMHO to
Carrara's power. But I have to admit that I discover new things even
in ts5.2 which I resell too, and find stuff in ts5.2 that I didn't
think initially were there because they seem harder to find. Like I
said, I think it's mostly a matter of how much time I spend into using
and researching/learning the tools.

There are also tons of plugins available which I have not explored
(they're for purchase in many cases), and they probably add
tremendously more value and capabilities to TS than what's perceived
to be the core deliverables.


> The rendering engine in TS has always been a weak spot and Carrara
> runs rings round it IMHO.

agreed.

> Another problem with TS was it tended to fall over on a regular
> basis;

Hm, I haven't experienced that, but then I haven't used it as much as
Carrara.

>Carrara on the other hand has always seemed solid.
> I confess to having a soft spot for TS

and I confess to having one for Carrara


But you'll always find something in another application that makes you
wish you had 'that' in your preferred app, be it some modeling
features, or a facial animator (like in TS52), or exports to a format
you need.... you end up using external tools like uv mappers,
modelers, video / audio compositors, particle fx/illustion tools, post
work / matte painting systems..., paint programs, 3D paint
programs,... no software is an island, but some software may appear to
be a pretty large continent ;-)

The beauty for students and starving artists nowadays is that they can
find very affordably priced, discontinued or old versions, such as
TS5.2 at $around $90 or Carrara Studio 3 for around $60, heck even the
model collections on the CS3 CD may be worth more than that to you if
you need a bunch of sea vessels or cars for a rendering gig! A
one-time purchase of a 3DWorld or Computer Art magazine or similar
publications with cover CD or DVD can get you tools for almost free
which 2-3 years ago used to sell for $299 to $395, and guess what, in
the meantime you have a computer that runs 2-3 times faster and makes
this 'old' application run oh so fast it's oh so sweet.




> but it seems to have lost
> it's way a little, maybe the new version 7 will change that? I only
> use Carrara these days, I think it's really matured over the last
> few years although I do struggle with shaders. I think that is more
> me needing to get a better handle on them more than anything else.
> Carrara isn't perfect but for the money it's excellent.
>
> Smiler
> >
> > --- In Carrara@(protected), Harvey White <madyn@(protected)> wrote:
> > >
> > > On Sat, 03 Dec 2005 04:29:30 -0000, you wrote:
> > >
> > > >Is there anyone here who has previously used Truespace, and
> either
> > > >switched to Carrara, or use them both?  What does Carrara have
> that TS
> > > >doesn't?
> > >
> > > I used truespace for a very small amount of time around version
> 3.
> > >
> > > Carrara has an enormous amount of sanity in the user interface.
> > > Further than that, I cannot say.
> > >
> > > Harvey
> > >
> > >
> > > >
> > > >-Keith
> > > >
> > > >
> > > >
> > > >
> > >
> >
>




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