  | |  | Re: Carrara for game models - what conversion / format? | Re: Carrara for game models - what conversion / format? 2005-11-30 - By dn_res
Back I found it very funny that the native file formats for that program are .arg and .ugh. LoL. Tons of us cannot afford motionbuilder:D C5Pro has improved in animation, however I am still concerned about no way to reuse movements.
--- In Carrara@(protected), "Paul Unterweiser" <paul@(protected)> wrote: > > Hard to say. I've got maybe 4-6 hours experience with it so far, but > am having problems with the .X files it creates. Apparently it isn't > exactly what my game engine wants. I'm trying to sort it out between > the two developers... could be days before I'll know if it will work. > > If I use it for nothing else, it's rigging and import/export of .BVH > make it definitely worth $20 as far as I'm concerned, but I've got to > get the .X file export working right first. > > Right now I'm trying to find that "perfect" app, something I haven't > found yet. Carrara (and others) have a tendency of flipping normals > on it's exports and I'm trying to fix some models I made with it a > while back...argh... :( > > --- In Carrara@(protected), "dn_res" <dn_res@(protected)> wrote: > > > > That looks like a nice useful app for $20 bucks. Any stability issues? > > > > --- In Carrara@(protected), "Paul Unterweiser" <paul@(protected)> wrote: > > > > > > > > I've also tried another app called "fragMOTION". For $20 it imports & > > > exports both .X files and .BVH files -and- you can merge the two. > > > It's pretty darn impressive, and I was able to rig & animate a > > > character to a .BVH file in about an hour (easily half the time I > > > would have spent on another app). > > > > > >
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