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Re: Carrara for game models - what conversion / format?

Re: Carrara for game models - what conversion / format?

2005-11-30       - By dn_res

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Reply:     1     2     3     4     5     6     7     8     9     10  

I found it very funny that the native file formats for that program
are .arg and .ugh. LoL. Tons of us cannot afford motionbuilder:D C5Pro
has improved in animation, however I am still concerned about no way
to reuse movements.


--- In Carrara@(protected), "Paul Unterweiser" <paul@(protected)> wrote:
>
> Hard to say.  I've got maybe 4-6 hours experience with it so far, but
> am having problems with the .X files it creates.  Apparently it isn't
> exactly what my game engine wants.  I'm trying to sort it out between
> the two developers...  could be days before I'll know if it will work.
>
> If I use it for nothing else, it's rigging and import/export of .BVH
> make it definitely worth $20 as far as I'm concerned, but I've got to
> get the .X file export working right first.
>
> Right now I'm trying to find that "perfect" app, something I haven't
> found yet.  Carrara (and others) have a tendency of flipping normals
> on it's exports and I'm trying to fix some models I made with it a
> while back...argh... :(
>
> --- In Carrara@(protected), "dn_res" <dn_res@(protected)> wrote:
> >
> > That looks like a nice useful app for $20 bucks. Any stability issues?
> >
> > --- In Carrara@(protected), "Paul Unterweiser" <paul@(protected)> wrote:
> >
> > >
> > > I've also tried another app called "fragMOTION".  For $20 it
imports &
> > > exports both .X files and .BVH files -and- you can merge the two.
> > > It's pretty darn impressive, and I was able to rig & animate a
> > > character to a .BVH file in about an hour (easily half the time I
> > > would have spent on another app).
> > >
> >
>






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