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Re: Rendered Alph channel help?

Re: Rendered Alph channel help?

2005-11-29       - By Mike Moir

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Reply:     1     2     3     4     5     6     7     8     9     10  

Eric,
 Thanks for the tip , I have never used the Pre-multiplied option yet.  I
did find that the realistic sky was causing the white fringe around my
objects.

Mike
-- -- Original Message -- --
From: "eric3ddd" <eric3ddd@(protected)>
To: <Carrara@(protected)>
Sent: Monday, November 28, 2005 11:50 PM
Subject: [Carrara] Re: Rendered Alph channel help?


> I usually get better results with the "pre-multiplied" option turned on.
>
> Eric
>
> --- In Carrara@(protected), "Mike Moir" <mmoir@(protected)> wrote:
> >
> > Hopefully someone can help me out here. I am rendering an image that I
am going to
> composite together in layers and I rendered the foreground part with the
Alpha channel
> rendered. When I composite it onto a plane color background I end up with
a white fringe
> around the image.
> > My question is what is the best way to render an alpha channel so you
dont get that
> fringe as in the attached image.
> > The simple test I ran before doing the larger image worked fine but when
I did my
> foreground layer I get this fringe. Any help would be appreciated.
> >
> >
> >  Here is the image which I posted at renderosity, it shows the problem I
am having.
> >
> > http://www.renderosity.com/messages.ez?
> ForumID=106&Form.ShowMessage=2486752
> >
> > Thanks.
> >
> > Mike
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
>
>
>
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