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Re: Carrara 4 Pro memory problems

Re: Carrara 4 Pro memory problems

2005-11-28       - By nospam

 Back
Reply:     1     2     3     4     5     6     7     8     9     10  

Bonjour Charles,

I know there are some bits of info here and there in the manual about
memory/rendering time optimization.

But what about a chapter solely dedicated to memory/rendering
optimization ?

Just a thought.

Le / On lundi 28 novembre 2005, vous ?criviez / You wrote :

CB> Hi,

CB> One thing that takes a lot of memory is vector motion blur because it has to
CB> keep several images and buffers in memory. If you are using it on a very
CB> high resolution image it will take a lot of memory... So you might want to
CB> turn vector motion blur off.

CB> For global illumination, you can turn off interpolation to use less memory.
CB> It will render more slowly but it will take less memory.

CB> The memory used for rendering in Carrara 5 should be the same as in Carrara
CB> 4. If it is not the case, please report it to us as a bug.

CB>   Charles


>> -- --Original Message-- --
>> From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
>> Of jozef_gatial
>> Sent: Sunday, November 27, 2005 11:59 PM
>> To: Carrara@(protected)
>> Subject: [Carrara] Re: Carrara 4 Pro memory problems
>>
>> I never had similar problems in Carrara (3 and 4) and I didn't check
>> how needed memory is changed by computing GI scenes (what I know in
>> PovRay by undirect lighning memory is gradually allocated, too).
>> Originally I tried to render this scene with Motion Blur plus Vector
>> Blur (propellers). After memory alocation error I restarted Carrara
>> but not computer (!? - maybe this was problem). Then I tried to render
>> this scene as animation with file format Sequenced BMP(with small
>> PovRay program I can average these frames in one final scene) - NOW I
>> remember I didn't check off Motion Blur! - as postprocessing it needs
>> a lot of memory to save needed infos. I was lazy to check all objects
>> except propellers as NOT animated ! I think this could be that problem.
>>
>> I will do next tests and I will refer what I will find but all ideas
>> are welcomed
>> Jozef
>>
>>


--
Cordialement / Sincerly yours,
Fran?ois
Flocons de P?ques
Infographie 2D et 3D - Cr?ation web - Services informatiques
www.floconsdepaques.com

                                                                         
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Pi?ces jointes / Post-Joint : <none>.



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