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Re: Carrara for game models - what conversion / format?

Re: Carrara for game models - what conversion / format?

2005-11-28       - By Andrew

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Reply:     1     2     3     4     5     6     7     8     9     10  

In C5P Beta, you can export into FBX format, but as only a still
model.  It doesn't support animation and the manual refers to us being
able to take that FBX format into a program like motionbuilder to
animation and import back in.

AWBenson



--- In Carrara@(protected), "Paul Unterweiser" <paul@(protected)> wrote:
>
> I've spent the last several months trying to sort this exact issue
> out, and the bottom line is this:
>
> You can use Carrara 4 to create static .X models (non-animated).  By
> exporting your model from C4 as a .3DS you can use Microsoft's
> 3DSconv.exe converter (or any of the others) to create an .X file.
> This works.
>
> But to create an animated .X file the news isn't quite as good.  C4
> doesn't support any animated file export format except it's own native
> .CAR format and (AFAIK) there aren't any translators that support this
> format.  Carrara 5 supposedly (I haven't purchased the upgrade, so I
> don't really know) exports Alias's .FBX format (C4Pro only -imports-
> .FBX) and supposedly you can then import that into one of the higher
> end translators and create an animated .X file.
>
> So the bottom line (and the reason I'm selling my copy of C4Pro) is
> this, it'll cost you in the neighborhood of $500-$600 to create an
> animated .X file using C4Pro/C5Pro.
>
> That's a bit to rich for me :(
>
> BTW, it's a funny coincidence that you're considering 3Dimpact as an
> engine, I'm working on a marine simulator and considered it as well.
> I tooks very impressive.
>
> Good luck!
>
>
> --- In Carrara@(protected), "staigermanus" <philip@(protected)> wrote:
> >
> > It seems that .x (Direct X) is commonly used for 3D formats to import
> > game engines, such as 3impact.
> >
> > Various modelers like GameSpace can save to .x - I was wondering if
> > any Carrara users have been using the vertex or other Carrara modelers
> > tocreate models for 3D games and how they saved them to convert them
> > to .x format?
> >
> > For example, anyone have experience with Carrara + AccuTrans  or
> > Carrara + 3Dwin/Rheingold ?  
> >
> > Anyone have experience with using the 3impact game engine with Carrara
> > made models?
> >
>






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