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Re: C4Pro export problems :(

Re: C4Pro export problems :(

2005-11-28       - By Paul Unterweiser

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Reply:     1     2     3  

No, I eventually sorted this out.  Because I haven't used C4Pro that
much, I didn't realize that you have to click the "force hide back
faces" option in order to see faces that are flipped.  Once I did
that, I could see which faces needed to be fixed before exporting to
Wings.

Paul

--- In Carrara@(protected), "dn_res" <dn_res@(protected)> wrote:
>
> Are you saying the format you get out of carrara comes into wings
> with different geometry? Wing3d maybe adjusting on import. I know
> carrara can do this on import, but not sure about export.
>
> --- In Carrara@(protected), "Paul Unterweiser" <paul@(protected)> wrote:
> >
> > I'm not a very frequent user of Carrara, but have this project that
> > I'm trying to complete with it.  Everything looks fine in Carrara and
> > I ultimately want to convert the object to DirectX (.x).  I'm
> > exporting the object as a .obj or .3ds file and then importing it into
> > other apps (Wings, Lithunwrap, 3DSconv, Blender, etc.) soas to convert
> > to .x (since Carrara does not support this directly).
> >
> > The problem is that when I do the export, the faces are always single
> > sided, (invisible on the back) no matter what setting I change in
> > Carrara.  I'm also "triangulating" the faces in Carrara before
> > exporting  since DirectX only supports triangles.  Problem is, that
> > the exported meshes don't look like the same geometry that was in
> Carrara.
> >
> > Has anyone else had any luck exporting from C4Pro?  My meshes are
> > fairly simple with u/v coordinates (no animation).
> >
> > Thanks,
> >
> > Paul
> >
>






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