  | |  | Re: conversion of carrara files to OpenGL C code? | Re: conversion of carrara files to OpenGL C code? 2005-11-27 - By disquisitioner
Back You caught me! Yeah, I'm working on a game (one I designed way back in '85, got the copyrighted board and pieces to prove it too). A fairy chess with some significant modifications to plain-old chess. This effort will also serve(and has already) as a familiarization exercise with OpenGL and Tcl/Tk. Scientific visualization might be considered the ultimate goal(viz of knowledge based inference).
Thanks for the suggestions! I had found the various game libraries & sites and such but had not thoroughly explored them. I kinda wanted to stick to open source/standard software. Actually I chose Carrara for that same reason: I figured that since Adobe recommended Carrara for graphics then since Adobe had become such a black-hole standard that Carrara would likely get sucked into a tight unbreakable orbit around it (conceptually and in a business sense). Adobe might even buy out Carrara eventually (become "Adobe Carrara"). Maybe thats just nonsense speculation though. Some of the signs are there.
The .obj format is looking better. I finally found the right options on PolyTrans that lets my shader colors from Carrara get through. I have already tripped over the right options to get through texture mapping (which was a bit more than I really needed). Which is what prompted me to ask more knowledgeable people about 'a better way.' I'll twist PolyTran's tail later to get'em to be a little clearer about the way(s) to use their OpenGL exporter.
Thanks again for the help and for the keywords '3D modeler', 'OBJ2OGL', 'Milkshape 3D', 'Gamespace' , 'Truespace', and 'Blender.' You can't pull the string if you don't got no strings.
There are far too many FPS and RTS games about already. They all look and smell alike. Chess is very old, was conceptually based on very primitive warfare. Things are trickier these days. This can be transferred to a related board game. I just hope I don't step on an intractable combinatorial explosion while on the path to finishing the game.
--- In Carrara@(protected), "staigermanus" <philip@(protected)> wrote: > > Have you tried some of the game oriented 3D modelers? I assume you're > looking for OpenGL C code to generate the graphics from a program, > perhaps a game, but regardless, a gamedev system probably has that > option. OBJ to C or 3DS to Open gl etc... perhaps a Google search for > filters/converters like OBJ2OGL or similar will get some usable results. > > I also immediately think of Milkshape 3D with its numerous export formats. > > Instead of VRML 2 you might want to try VRML 1, if that's an option. > There's also a better chance you could then use it with OpenInventor, > if that's in fact an options. > > Oh, and there's GameSpace or TrueSpace. Hm, perhaps Blender too. > That one is free. > > I'd recommend saving from Carrara to 3DS or OBJ (Wavefront) and > importing that to any of tose alternates. > > What is the ultimate goal, integration into what kind of 3D program? > > terrain flyby, architectural walkthrough, FPS game, scientific viz? > > > > > > > --- In Carrara@(protected), "disquisitioner" <arewolf@(protected)> wrote: > > > > Greets: > > > > Does anyone know of a better way to convert Carrara data files to > > OpenGL C code than using PolyTrans? I should have asked here before I > > bought the product..but I didn't. > > > > In passing, when I try to convert .car files to VRML 2.0 in carrara 4 > > pro, it fails and spits an error message at me. I assume eovia has > > gotten this error report through the reporting mechanism via > > Microsoft. > > > > I'm having the most luck re converting to C through PolyTrans using > > the .obj format..but..I still haven't quite figured out the trick of > > getting colors all the way through to the C code (but I'm close I > > think..that's a PolyTrans issue actually, I'll be asking them about > > that). > > > > In passing too, when I look at the .mtl files generated by carrara 4 > > pro when exporting to .obj, it sez the file was generated by 'carrara > > 1'. A very minor, pragmatically-irrelevant issue, but still..it's an > > undotted i. If no one every says anything about it, it'll never get > > updated. > > >
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