  | |  | Re: Ship wakes | Re: Ship wakes 2005-11-21 - By Andrew
Back To elaborate on this, in C5, you can do this by using the new displacement settings with a greyscale image of the depth in the texture room. You can either sub-divide the water plane to generate more faces or have the shader do this for you.
Without C5, you still can do this with the Anything Grooves plug-in by DCG.
You can also add more realism by using the native fesnel effect in C5, or use the Shader Ops' fesnel plug-in, also by DCG.
AWBenson
--- In Carrara@(protected), "Ringo Monfort" <RingoM@(protected)> wrote: > > use displacement mapping on the water. > > Ringo > > > > >>> EWillia777@(protected) 11/21/2005 7:44 AM >>> > Does anyone have any good ways of doing the bow wake of a ship for a > still or animation, or know where I can obtain some footage to > composite a ship wake? > > TIA > ewillia777 > > > > > > > > > Welcome Yahoo Members! > > http://www.eovia.com > Yahoo! Groups Links >
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