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Re: Couple of nitpicks about the Assembly room

Re: Couple of nitpicks about the Assembly room

2005-11-21       - By dbigers28

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Reply:     1     2     3  

Here is an example. I have the "motion" tab open in the properties
panel. Currently when I select another object the focus goes back to
the first tab at the top--which shows the surface, etc. Sounds like
this does not happen to you. I will test it some more when I get
home, but it happened several times last night.

I currently like the modeling room being seperate. Assembly would be
cluttered with icons if you had all the modeling choices in there.
Unless there was some way to signify that you were now in "model"
mode and the main assembly icons were replaced momentarily.

Speaking of clutter, I also wish I could get rid of all the primitive
tabs on the top in assembly. I can undock it and move it to the side
but I cannot get rid of it. Those same primitives are also in the
menu at the top. It would be nice to have the option to not show that
toolbar because it would free up more space. If I need to insert one
it would be easy enough to hit the drop down menu.

Donnie


--- In Carrara@(protected), "nicholas8681" <brian@(protected)> wrote:
>
> > As most people know, when you are finished with the modeling room
for
> > a given object it is a good idea to close it before switching
back to
> > assembly. Otherwise you end up with multiple modeling room,
shaders,
> > etc.
> >
> > It would be nice if when you closed this/these rooms you were
> > returned to the assembly room. Seems logical to me. Rather than
> > having to hit the Assembly tab or use a keyboard shortcut. I like
> > shortcuts and the ability to re assign them. I use shortcuts all
the
> > time. But to me, logically when you finish in a another room, you
> > will most likely want to return to Assembly.
>
> I disagree. When I'm in the shader room for instance. I often build
> new shaders one after another and at times I close out all the
windows
> before creating a new master shader. I can see your idea with the
> modeling room, but I think it would make more sense to have the
> modeling room just not exist but instead be intergrated within
assembly.
>
> >
> > My other nitpick has to do with object properties. If I have an
> > object selected and I adjust the properties of that object, it
would
> > be nice if I selected another object the current tab stayed
selected.
> > Say for instance you are adjusting the hot point of an object or
> > manually setting transformation. When I select another object to
> > adjust, I have to reselect that tab. I would like for it to
remember
> > when I switch objects.
>
> Um. For me the current tab stays selected. Whether its the effects
tab
> etc. Are you refering to the position in the tab? Say for instance
you
> edit the x scale of object one and then switch to object two and
the x
> scale is still the selected part in said tab and you can adjust the
> scale for the second object.
>






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