  | |  | Paradise island tutorial - alternative tree placement | Paradise island tutorial - alternative tree placement 2005-11-17 - By runejw
Back Ref the tutorial: http://www.eovia3d.net/showthread.php?t=4728
I see a texture map was used to position/constrain the trees.
Another way to do it is by using the Terrain distribution > Custom in the color channel. Go to the Altitude tab and key in the min and max altitudes.
http://tinyurl.com/asc7w
Just as an alternative...
Cheers, Rune
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