  | |  | Re: Texture bug (?) in batch render mode | Re: Texture bug (?) in batch render mode 2005-11-15 - By dn_res
Back Glad you got it straight. :D
--- In Carrara@(protected), Ren? <Rene.Buehling@(protected)> wrote: > > Everything was made from scratch in Carrara. > > The basic shader is rather simple. In color channel there is a mixer > with a jpg-image as source1 and a color as source 2. The blender is > a simple value (0-100%). > Additionally there is a mixer in the bump channel using the same jpg > as blender for two value(0-100%)s as sources. This shader which is > applied to the big sphere in my demo image seems to render correctly > in both modes. > > The shader for the doors that have this odd pattern is a multi > channel mixer with the shader from above as reference shader in > source1 and a simple color in source 2. Another texture map (jpg) is > used as blender. > > But wait... just in the moment I wrote this I had the idea to copy > the main shader into the door shader instead of referencing it. A > quick render test seemed to work!!! Great! I'll make a view more > tests, but it looks good up to now. > > Thanks for the thought-provoking impulse. =) > > Maybe Carrara has a problem with reference shaders in certain > circumstances. > > Ren? > > > > --- In Carrara@(protected), "dn_res" <dn_res@(protected)> wrote: > > > > ok..that's odd... Are these procedural textures? Wondering if > there > > could be a problem w/ links to textures in batch mode. Did you > create > > from scratch in carrara or import? I haven't seen this kind of > thing > > in batch mode. > > > > --- In Carrara@(protected), Ren? <Rene.Buehling@(protected)> wrote: > > > > > > Hi, > > > > > > I've got a texture rendering problem wich occurs in C4 Pro and > C5 Pro > > > Beta. When I render the scene in batch mode some textures are > > > corrupted and show a grid pattern. When the scene is rendered in > > > current scenes mode everythings works fine. > > > > > > I uploaded an example at > > > > http://groups.yahoo.com/group/Carrara/files/Rene.Buehling/Texture- > > > Batch-Renderbug.jpg > > > > > > Is anything known about problems like this? I could render each > scene > > > manually in current scene mode but of course it would be more > > > comfortable to use batch mode and render at night automatically. > > > > > > Thanks, > > > Ren? > > > > > >
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