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Re: Texture bug (?) in batch render mode

Re: Texture bug (?) in batch render mode

2005-11-15       - By Ren?

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Reply:     1     2     3     4     5     6  

Thanks for your advice. Unfortunately it already happens on the
single main machine when just changing from current scene to batch
render mode. No other computer is involved. :(

I sent an example file to Eovia for their debugging purposes today.
Hope the problem will be fixed in C5...

Ren?


--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote:
>
> Do you have the latest version of each plugin installed on each of
the
> nodes?  If not, then something like this could happen.
>
> To help narrow things down.  Run a batch mode without any nodes and
> see if it's ok with just your main machine.  Then add one node and
> re-render.  Re-render with just a different node for each one.
> Hopefully you'll find the guilty node(s).
>
> AWBenson
>
>
> --- In Carrara@(protected), Ren? <Rene.Buehling@(protected)> wrote:
> >
> > Hi,
> >
> > I've got a texture rendering problem wich occurs in C4 Pro and
C5 Pro
> > Beta. When I render the scene in batch mode some textures are
> > corrupted and show a grid pattern. When the scene is rendered in
> > current scenes mode everythings works fine.
> >
> > I uploaded an example at
> >
http://groups.yahoo.com/group/Carrara/files/Rene.Buehling/Texture-
> > Batch-Renderbug.jpg
> >
> > Is anything known about problems like this? I could render each
scene
> > manually in current scene mode but of course it would be more
> > comfortable to use batch mode and render at night automatically.
> >
> > Thanks,
> > Ren?
> >
>






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