  | |  | Re: Carrara 5 Pro beta problems | Re: Carrara 5 Pro beta problems 2005-11-12 - By dn_res
Back I missed the 2GB ram part what os and vid card?
--- In Carrara@(protected), "dn_res" <dn_res@(protected)> wrote: > > I would report those. The first sounds like maybe a video > issue...maybe mem leak or just low mem. What kind of > system...resource-wise? Did you try to turn off some ui stuff in > preferences to see if it made a difference? For the network stuff > maybe helpful to monitor communication between machines. > Is this wireless or cat5? Anybody else having these issues? > > --- In Carrara@(protected), "Steve Taylor" <rids@(protected)> wrote: > > > > I've been using the program for about a week now and overall I'm > > really pleased with it. There are however a couple of annoying > > problems I keep experiencing: > > > > 1) After running for a while the menus will all of a sudden start > > opening behind the viewports. Once this happens the viewport that > > was active at the time tends to get stuck and shows up in all of the > > rooms and nothing I do will get rid of it. When it reaches this > > stage the only thing I can do is use the Windows task manager to > > kill the Carrara process and lose everything that I hadn't > > previously saved. When I kill the process it doesn't seem to be > > using too much memory at all, usually below 500MB and sometimes as > > low as 10MB. I have 2GB of RAM so doubt its running out of memory. > > Has anyone else had this problem and is there a fix? > > > > 2) Network rendering seems to be really hit and miss. When I set up > > a render for network rendering I always start the clients fresh and > > leave them sitting there waiting for the data. I then hit the launch > > button and see the client computer's disk access lights working and > > then when the render starts all I get on screen are the two blocks > > for the main machine, the "N" blocks are usually missing. When I > > check the client machines I usually find that the client exe is > > closed down. Sometimes, although rarely, the network render process > > actually works (with the same settings) but for the most part its a > > lost cause. > > > > If it weren't for these two probelems I would be completely happy > > with the program but as it is, these two are not minor bugs. > > >
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