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Re: my first hexagonal human

Re: my first hexagonal human

2005-11-12       - By eric3ddd

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Reply:     1     2     3     4     5     6     7     8  

--- In Carrara@(protected), "nicholas8681" <brian@(protected)> wrote:
>
> For the ear modeling:
> http://www.highend3d.com/maya/tutorials/modeling/polygon/242.html
Great tutorial. Thanks for the link.

> > - The symmetry didn't always work.
I ditched the symmetrical modeling and worked with half a head with a cloned
2nf half. It
seems a lot more stable

> How did you manually re-zero the vertices? The best technique for that
> is to select the side and scale down on the axis you want to zero too.
I selected a vertice ant typed 0 in the Z position. I was looking for a "move
to drawing
plane" option like VM.

> > - The lasso and rectangle selection tools don't seem to work.
> Seem fine here. Can you be more specific.
I expect it do select ALL the faces, edges or vertices (depending on tool)
inside the
rectangle (again like VM). Instead, it selects a few random faces. I can't see
a pattern
between what's selected and what's not.

> > - The smoothing created some weird shapes, especially around the
> > eyes. Any way to fix  that?
> I'd adjust the base mesh a little and go from there. Not seeing the
> weird shapes exactly. Any chance of a side view?

You can see some W shapes around the eyes. The 3rd dimension was out of whack.
after I
opened the eyes and aligned the points properly it worked better. More images
will be
posted soon to the same page.

Eric







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