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Re: my first hexagonal human

Re: my first hexagonal human

2005-11-12       - By nicholas8681

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Reply:     1     2     3     4     5     6     7     8  

For the ear modeling:
http://www.highend3d.com/maya/tutorials/modeling/polygon/242.html

> Questions:
> - The symmetry didn't always work. Sometimes changing a vertex on
one side changed a
> different one in the mirror. Some actions were not duplicated. Is
there an easy way to re-
> sync the symmetry?

Not sure what is causing this. I've had similar issues. I'd report it
as a bug.

Report it here http://www.eovia.com/support/bug_report.asp

> - At one point, Ideleted half of the head (took a while to select
all the facets and figure out
> I had to use "Cut" instead of delete). Then I manually re-zeroed the
vertices that strayed
> off the center, duplicated with symmetry and welded it back
together. Please tell me
> there's an easier way.

How did you manually re-zero the vertices? The best technique for that
is to select the side and scale down on the axis you want to zero too.


> - The lasso and rectangle selection tools don't seem to work.

Seem fine here. Can you be more specific.

> - The smoothing created some weird shapes, especially around the
eyes. Any way to fix
> that?

I'd adjust the base mesh a little and go from there. Not seeing the
weird shapes exactly. Any chance of a side view?







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