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my first hexagonal human

my first hexagonal human

2005-11-11       - By Mike Moir

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Reply:     1     2     3     4  

Eric,

Nice job so far with the head, I have run into the problems with symmetry
modeling .  I don't model that much with Hexagon but I do like it more than
I did before.
Here is a link for character modeling that helped me with modeling , it is
for Silo but it did help me in learning to model a character better.

http://www.nevercenter.com/tutorials/user_tutorials/character_modeling/

Mike


-- -- Original Message -- --
From: "eric3ddd" <eric3ddd@(protected)>
To: <Carrara@(protected)>
Sent: Friday, November 11, 2005 7:50 PM
Subject: [Carrara] my first hexagonal human


> It's been a long day fighting Hex. I almost threw in the towel and
switched to Carrara, but I
> stuck with it and got some results. It's frustrating that some things that
are so easy in VM
> seem impossible in Hex. I posted some images at
http://studiodubois.com/hexagon/
>
> Questions:
> - The symmetry didn't always work. Sometimes changing a vertex on one side
changed a
> different one in the mirror. Some actions were not duplicated. Is there an
easy way to re-
> sync the symmetry?
> - At one point, Ideleted half of the head (took a while to select all the
facets and figure out
> I had to use "Cut" instead of delete). Then I manually re-zeroed the
vertices that strayed
> off the center, duplicated with symmetry and welded it back together.
Please tell me
> there's an easier way.
> - The lasso and rectangle selection tools don't seem to work.
> - The smoothing created some weird shapes, especially around the eyes. Any
way to fix
> that?
> - Any hint on how to make the ear would be appreciated.
>
> TIA, Eric
>
>
>
>
>
>
>
> Welcome Yahoo Members!
>
> http://www.eovia.com
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.362 / Virus Database: 267.12.8/166 - Release Date: 10/11/2005
>
>



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