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Re: Hexagon to Carrara import tip.

Re: Hexagon to Carrara import tip.

2005-11-10       - By Patrick Tuten

 Back
That's true since they put some of the Hexagon functionality in C5's
VM. Usually I'm finished modeling by the time i get it into Carrara,
but it's nice to have the option to edit in the VM now. I never
really liked the VM before, and I still prefer Hexagon's workflow.
The VM is still a little hodge-podge to me.

Patrick






--- In Carrara@(protected), "Ringo Monfort" <RingoM@(protected)> wrote:
>
> The thing is that it makes it so much easier if you want to  edit
your
> model in the new Vertex Modeler in C5Pro.
> It is over all much easier to work with this way sense in Carrara
you
> can have just be smooth at the final render or smooth while you are
> working with it. But if you bring it in all smooth than you have
less
> control over the editing.
>
> Ringo
>
>
> >>> Steve@(protected) 11/10/2005 7:35 AM >>>
> That's what I was originally doing, but I started doing as Patrick
> said
> too and havn't had a problem since... Just keep the smoothing angle
> down
> on import and use .obj or if bringing in as a .car then yes,
smooth it
> in the VM.
> Also merge duplicate points and all that too on the import
dialogue.
> Steve
>






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