  | |  | Re: Hexagon to Carrara import tip. | Re: Hexagon to Carrara import tip. 2005-11-10 - By Patrick Tuten
Back That's true since they put some of the Hexagon functionality in C5's VM. Usually I'm finished modeling by the time i get it into Carrara, but it's nice to have the option to edit in the VM now. I never really liked the VM before, and I still prefer Hexagon's workflow. The VM is still a little hodge-podge to me.
Patrick
--- In Carrara@(protected), "Ringo Monfort" <RingoM@(protected)> wrote: > > The thing is that it makes it so much easier if you want to edit your > model in the new Vertex Modeler in C5Pro. > It is over all much easier to work with this way sense in Carrara you > can have just be smooth at the final render or smooth while you are > working with it. But if you bring it in all smooth than you have less > control over the editing. > > Ringo > > > >>> Steve@(protected) 11/10/2005 7:35 AM >>> > That's what I was originally doing, but I started doing as Patrick > said > too and havn't had a problem since... Just keep the smoothing angle > down > on import and use .obj or if bringing in as a .car then yes, smooth it > in the VM. > Also merge duplicate points and all that too on the import dialogue. > Steve >
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