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Re: Animation Noobie Q

Re: Animation Noobie Q

2005-11-10       - By ccoles_avengers

 Back
Reply:     1     2     3     4     5     6  

--- In Carrara@(protected), "Sean Murphy" <smmurph2001@(protected)> wrote:
>
> Thanks Eric, Harvey, everybody for helping out. I think I will like
> the Carrara community. Lots of good help.

Welcome aboard, Sean. :)

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough! -

>
>
> --- In Carrara@(protected), Harvey White <madyn@(protected)> wrote:
> >
> > On Wed, 09 Nov 2005 21:57:35 -0000, you wrote:
> >
> > >I am creating an animation that has a fly in object, and then I
> want
> > >another object to apear at about the 4 second mark. However I
> have
> > >tried to get an object to appear at the 4 second mark, and no
> matter
> > >how I insert the object, it is visible throughout the animation.
> There
> > >must be a way to insert new objects during an animation ... but
> being
> > >a noob, and I am used to Lightwave, I am having a hard time
> finding
> > >out how to do this in Carrara.
> >
> > Two ways.  One is that the unseen object starts out invisible
> (visible
> > not checked in properties), then gets unchecked at 4 seconds.
> >
> > Second, make the object visible at the start, but animate the
> shader
> > so that the alpha makes it transparent.  Assuming you want a 1
> second
> > fadein starting at 4 seconds (for example), go to 4 seconds with
> the
> > object selected, then create a keyframe.  That "freezes" the
> > properties from start to 4 seconds.  Then at 5 seconds, edit the
> > shader of the object and adjust the alpha so that the object is now
> > visible.  Changing the settings of the tweener between 4 and 5
> seconds
> > will control how the object behaves.  
> >
> > IF all you have animated is the shader, then the object will stay
> put.
> > IF the object was animated, then animate the master shader.  
> There's
> > another way which involves doing the movement animation first, then
> > changing the shader at the right places... You can't mess with the
> > tweener, then, though... it'll affect the whole object.
> >
> > Harvey
> >
> >
> >
> > >
> > >Any help will be greatly appreciated.
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >Welcome Yahoo Members!
> > >
> > >http://www.eovia.com
> > >Yahoo! Groups Links
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> >
>







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