  | |  | Re: scripting in C4 or C5 | Re: scripting in C4 or C5 2005-11-09 - By dn_res
Back I thought it exported fbx?
--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote: > > There are only a handful of animation from Carrara that I've seen. > There is a mini-movie project called Rogue, that uses Carrara. There > are samples of FBX imports and renders, demos of various features, and > other small stuff. > > However, there hasn't been any "big" publicly announced projects that > uses Carrara for animation. > > Until C4, Carrara had a quirky IK system. C4 improved that and > included a means to root bones into places... great for walk cycles. > C5 Beta adds a bone to vertex weighting and a joint orientation tool. > (C3 and C4, you could control the weight of a vertex to a bone on a > vertex by vertex basis unless you want all vertexes to in a group > selected to have the exact same values.) > > It's getting better and as the animation system improves there will be > more seen. It still has a ways to go before it can be used in a > production environment. For example, you cann't save an animation > like a walk cycle and apply it to the same character on a different > scene. It has to be re-animated. (You can import animated FBX but > you can't export animated FBX from Carrara...) > > AWBenson > > > --- In Carrara@(protected), "kreagh3d" <kevin@(protected)> wrote: > > > > > > > I doubt procedural animations is patiented. With any scripting > > > language that has access to the animation system, this sort of things > > > should be possible. > > > > > > AWBenson > > > > Correct. Many 3D, as well as compositing and 2D apps implement > > scripting in different ways. And procedural animation does not > > necessarily require scripting. Cinema 4D's Xpresso enables procedural > > animation without any scripting at all. > > > > It may be an open question to the developers as to whether or not > > procedural animation is important to Carrara's market. > > > > Its been a long, long time since I've looked at carrara, and I'm > > seeing some very nice work. I also appreciate that someone can easily > > acquire a base package and move up to the higher end. However, I > > haven't seen many examples of animation. Is there a good collection > > somewhere. I googled for some but didn't find many. > > >
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