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Re: scripting in C4 or C5

Re: scripting in C4 or C5

2005-11-09       - By dn_res

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I thought it exported fbx?


--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote:
>
> There are only a handful of animation from Carrara that I've seen.
> There is a mini-movie project called Rogue, that uses Carrara.  There
> are samples of FBX imports and renders, demos of various features, and
> other small stuff.
>
> However, there hasn't been any "big" publicly announced projects that
> uses Carrara for animation.  
>
> Until C4, Carrara had a quirky IK system.  C4 improved that and
> included a means to root bones into places... great for walk cycles.
> C5 Beta adds a bone to vertex weighting and a joint orientation tool.
> (C3 and C4, you could control the weight of a vertex to a bone on a
> vertex by vertex basis unless you want all vertexes to in a group
> selected to have the exact same values.)  
>
> It's getting better and as the animation system improves there will be
> more seen.  It still has a ways to go before it can be used in a
> production environment.  For example, you cann't save an animation
> like a walk cycle and apply it to the same character on a different
> scene.  It has to be re-animated.  (You can import animated FBX but
> you can't export animated FBX from Carrara...)
>
> AWBenson
>
>
> --- In Carrara@(protected), "kreagh3d" <kevin@(protected)> wrote:
> >
> >  
> > > I doubt procedural animations is patiented.  With any scripting
> > > language that has access to the animation system, this sort of
things
> > > should be possible.
> > >
> > > AWBenson
> >
> > Correct. Many 3D, as well as compositing and 2D apps implement
> > scripting in different ways. And procedural animation does not
> > necessarily require scripting. Cinema 4D's Xpresso enables procedural
> > animation without any scripting at all.
> >
> > It may be an open question to the developers as to whether or not
> > procedural animation is important to Carrara's market.
> >
> > Its been a long, long time since I've looked at carrara, and I'm
> > seeing some very nice work. I also appreciate that someone can easily
> > acquire a base package and move up to the higher end. However, I
> > haven't seen many examples of animation. Is there a good collection
> > somewhere. I googled for some but didn't find many.
> >
>






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