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Re: Spin and tweener hell

Re: Spin and tweener hell

2005-11-08       - By eric3ddd

 Back
--- In Carrara@(protected), Dana Wagner <soundenterprises@(protected)> wrote:
> First, I discovered that you apparently cannot stack two spin modifiers
> on the same object - to simulate a ball that's rolling slightly off
> true axis, for example - only one modifier will work .

Add a primitive cube in the same place as the ball, aligned with the direction
of the spin.
Make the ball a child of the cube and apply the modifier to the cube.

> I tried "the old fashioned way" , but the object motion tab will not
> allow any rotation values outside of -180 thru 180, so I couldn't set
> up a 2700 degree roll over 5 seconds, for instance.

You can place keyframes in 180? increments. Make sure the distance traveled
between
each keyframe is half the perimeter and that the tweeners for rotation matches
the
postion. If you're not moving in a single plane, link your ball to an invisible
object and
move in one direction relative to that object. rotate the object to adjust the
direction of the
ball.

Good luck,

Eric






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