  | |  | Re: Shoestring Shaders beta update / Shader "Painting ", Multi Pass Ren | Re: Shoestring Shaders beta update / Shader "Painting ", Multi Pass Ren 2005-11-05 - By dn_res
Back Are all of the new ones also available for C3 versions? Looks so.
--- In Carrara@(protected), "markdesmarais" <markdesmarais@(protected)> wrote: > > Thanks for the plug Claudia! > > Can you guess who pushed me for these features? ;-) > > One more thing to add- when doing painting type applications with > SMC, you can blend the edges between regions- another thing that > shading domains is not really suited for. Also, you do not have to > use a vertex object, it works just as well on a spline or primitive. > > > Markd > > > > > > > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > > > Hi Gang, > > > > Just wanted to say that you should really check out the new Super > > Mixer Complex as well as the Shadow Pass shader. These are > definitely > > old wishlist wishes that I have had for a long time that Mark has > been > > able to fulfill with flying colors. :) > > > > Basically the SMC turns the concept of the Multi Channel Mixer > Shader > > from just 2 shader mixer to 10 shader mixer! That means you can use > > up to 10 separate FULL shaders (with bump, transparency, etc.) on > one > > object! Where this differs from Shading Domains is that you have > the > > flexibility of using *any* painted shape to confine your 10 shaders > > rather than just the mesh areas of an object (as it is when shading > > domains are set up). Therefore, the edges of your shaders are > defined > > by you, the user, not by the mesh, and can be more precise as to how > > you want them set up. So bascially, you can define different areas > of > > where you would like to see various shaders by "painting" those > areas > > with different greyscale colors on a 2D bitmap. Then when you are > > ready to shade, you drop each shader into an SMC shader channel and > > tweak the shader value settings, and there you have it. :) > > > > In this quick sample, I created a simple text bitmap with each > letter > > containing different greyscale values. After applying the bitmap to > > the sphere object, I dragged and dropped several different > previously > > made shaders into each shader channel and assigned them to each > > letter. The result is one object displaying 8 different shaders > > exactly where I wanted them, as defined by the *bitmap* I created > (not > > by the control mesh area or facets). > > > > Original Greyscale Bitmap - > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/sphere_001_UV_2_s > mall.jpg> > > > > Greyscale Bitmap Applied to Object w/ SMC [DIVX Animation] - > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/smc_test_001_divx > .avi> > > > > > > Also, the Shadow Pass shader allows you to create a shadow of an > > object on a surface *without* the object being visible. This is > > definitely the way to go when trying to do Multi Pass rendered > > composites with a Shadow pass inside of a 2D composite app. > > > > So please check them out. Mark put a lot of hard work into them. :) > > > > Cheers. > > > > Claudia > > "Selocic" > > - 3D: when 'Flat' just isn't good enough! - > > > > > > --- In Carrara@(protected), "markdesmarais" <markdesmarais@(protected)> > > wrote: > > > > > > Ok, now available: > > > > > > Shoestring Shaders beta version > > > > > > http://www.des-web.net/html/beta.html > > > > > > PC only, for a little while. CS3, CS4, CS5 beta versions > available. > > > > > > Drip, Easy Fresnel, Super Mixer Complex, and Shadow Pass. > > > > > > Super Mixer Complex lets you put a Super Mixer at the top level- > and > > > mix WHOLE SHADERS (all channels) based on a grayscale control > shader. > > > Check it out! > > > > > > Shadow Pass is another top level shader. By simple checking a > box, the > > > object shaded will be invisible, but its shadow will remain. > Useful for > > > multi-pass renders. And I'm sure other things, too. ;-) > > > > > > markd > > > > > >
-- ---- ---- ---- ------ Yahoo! Groups Sponsor -- ---- ---- ---- --~--> Most low income households are not online. Help bridge the digital divide today! http://us.click.yahoo.com/cd_AJB/QnQLAA/TtwFAA/_iFolB/TM -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----~->
Welcome Yahoo Members!
http://www.eovia.com Yahoo! Groups Links
<*> To visit your group on the web, go to: http://groups.yahoo.com/group/Carrara/
<*> To unsubscribe from this group, send an email to: Carrara-unsubscribe@(protected)
<*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
Earn $52 per hosting referral at Lunarpages.
|
|
 |