  | |  | Re: Important C5 request | Re: Important C5 request 2005-11-05 - By dn_res
Back --- In Carrara@(protected), "Orio" <webgroups@(protected)> wrote: > > -- -- Original Message -- -- > From: "dn_res" <dn_res@(protected)> > > > > It is my understanding translucency will make it.Ringo said that > > pretty confidently...so somebody in charge said it.;) Might have to > > wait for demo. I guess someone from eovia will have to speak up to > > confirm. > > Let's hope so. > I find it quite strange that this is a feature so little implemented in > renderers as of today. Yet it is so important! > Not only for leaves, but also for: curtains... canvases... shirts...veils...
3d software and their companies are unique...not sure what to make of some things myself. I agree very important. See the other post about volumetric lighting issue too.
> > > In the meantime, here is a shoe string shaders link that you > > may find of some interest...or not, since this is not true > > translucency and you may already be aware of it:D > > http://www.des-web.net/html/samples.html > > Thanks! Actually, it's not bad! Of course what I am hoping-expecting is to > see a leaf that is more translucent in the flat parts and less in the > veins... but as a general workaround, what I see is not bad at all. > > > Are you talking about rendering output channels seperately the way V5I > > does for post-production? Haven't heard that mentioned. Would be nice > > I asked about it, but no one answered. > > Yes. This is SO important in a real-world production pipeline. I end up > adjusting in Photoshop the 90% of my renders. Not to fake anything (I don't > touch anything of the rendered images), just to fix rushed renderings for > lights and shadows. 90% of the cases I don't have time to adjust render > settings and materials in advance, until they are perfect. I have to use > standard render settings on everything and then, say, take away or add > shadows of single renders in photoshop by acting on the opacity of the > shadows layer. Same with the amount of radiosity, it can be too much for one > model and too little for another, but instead of making a thousand tests for > each single render, I just run the renderer as it is, and calibrate the > amount of radiosity later via the photoshop layer. > Super time saver. > > Not to mention, of course, how handy it is to have object channels that you > can use as selection for perfect cutouts, regardless of the position of the > object(s) in the scene. > > Orio >
Since most know how much post-production goes on, which can then be automated w/ scripts.Making things realistically possible. :D However, I don't think carrara will do it. There could be a plugin that might help...Baker might do it(inagoni.com). It also doesn't do radiosity. By the way www.purplus.com sells carrara 3 at a good price...might save you money...if you want to upgrade, that you will probably use on plugins :D
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