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Re: Important C5 request

Re: Important C5 request

2005-11-05       - By dn_res

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--- In Carrara@(protected), "Orio" <webgroups@(protected)> wrote:
>
> -- -- Original Message -- --
> From: "dn_res" <dn_res@(protected)>
>
>
> > It is my understanding translucency will make it.Ringo said that
> > pretty confidently...so somebody in charge said it.;) Might have to
> > wait for demo. I guess someone from eovia will have to speak up to
> > confirm.
>
> Let's hope so.
> I find it quite strange that this is a feature so little implemented in
> renderers as of today. Yet it is so important!
> Not only for leaves, but also for: curtains... canvases...
shirts...veils...

3d software and their companies are unique...not sure what to make of
some things myself. I agree very important. See the other post about
volumetric lighting issue too.


>
> > In the meantime, here is a shoe string shaders link that you
> > may find of some interest...or not, since this is not true
> > translucency and you may already be aware of it:D
> > http://www.des-web.net/html/samples.html
>
> Thanks! Actually, it's not bad! Of course what I am hoping-expecting
is to
> see a leaf that is more translucent in the flat parts and less in the
> veins... but as a general workaround, what I see is not bad at all.
>
> > Are you talking about rendering output channels seperately the way V5I
> > does for post-production? Haven't heard that mentioned. Would be nice
> > I asked about it, but no one answered.
>
> Yes. This is SO important in a real-world production pipeline. I end up
> adjusting in Photoshop the 90% of my renders. Not to fake anything
(I don't
> touch anything of the rendered images), just to fix rushed
renderings for
> lights and shadows. 90% of the cases I don't have time to adjust render
> settings and materials in advance, until they are perfect. I have to
use
> standard render settings on everything and then, say, take away or add
> shadows of single renders in photoshop by acting on the opacity of the
> shadows layer. Same with the amount of radiosity, it can be too much
for one
> model and too little for another, but instead of making a thousand
tests for
> each single render, I just run the renderer as it is, and calibrate the
> amount of radiosity later via the photoshop layer.
> Super time saver.
>
> Not to mention, of course, how handy it is to have object channels
that you
> can use as selection for perfect cutouts, regardless of the position
of the
> object(s) in the scene.
>
> Orio
>

Since most know how much post-production goes on, which can then be
automated w/ scripts.Making things realistically possible. :D However,
I don't think carrara will do it. There could be a plugin that might
help...Baker might do it(inagoni.com). It also doesn't do radiosity.
By the way www.purplus.com sells carrara 3 at a good price...might
save you money...if you want to upgrade, that you will probably use on
plugins :D





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