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Re: Important C5 request

Re: Important C5 request

2005-11-05       - By Orio

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-- -- Original Message -- --
From: "dn_res" <dn_res@(protected)>


> It is my understanding translucency will make it.Ringo said that
> pretty confidently...so somebody in charge said it.;) Might have to
> wait for demo. I guess someone from eovia will have to speak up to
> confirm.

Let's hope so.
I find it quite strange that this is a feature so little implemented in
renderers as of today. Yet it is so important!
Not only for leaves, but also for: curtains... canvases... shirts...veils...

> In the meantime, here is a shoe string shaders link that you
> may find of some interest...or not, since this is not true
> translucency and you may already be aware of it:D
> http://www.des-web.net/html/samples.html

Thanks! Actually, it's not bad! Of course what I am hoping-expecting is to
see a leaf that is more translucent in the flat parts and less in the
veins... but as a general workaround, what I see is not bad at all.

> Are you talking about rendering output channels seperately the way V5I
> does for post-production? Haven't heard that mentioned. Would be nice
> I asked about it, but no one answered.

Yes. This is SO important in a real-world production pipeline. I end up
adjusting in Photoshop the 90% of my renders. Not to fake anything (I don't
touch anything of the rendered images), just to fix rushed renderings for
lights and shadows. 90% of the cases I don't have time to adjust render
settings and materials in advance, until they are perfect. I have to use
standard render settings on everything and then, say, take away or add
shadows of single renders in photoshop by acting on the opacity of the
shadows layer. Same with the amount of radiosity, it can be too much for one
model and too little for another, but instead of making a thousand tests for
each single render, I just run the renderer as it is, and calibrate the
amount of radiosity later via the photoshop layer.
Super time saver.

Not to mention, of course, how handy it is to have object channels that you
can use as selection for perfect cutouts, regardless of the position of the
object(s) in the scene.

Orio



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