  | |  | Re: Bump Amplitude in C5 | Re: Bump Amplitude in C5 2005-11-02 - By Brian Weston
Back Thank you. I found it.
Thank You, -- ---- ---- ---- ---- ----- Brian Weston EDCOR Electronics Corporation 7130 National Parks Highway Carlsbad, NM 88220 USA <http://www.edcorusa.com/> www.edcorusa.com
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From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of somua352002 Sent: Wednesday, November 02, 2005 7:35 AM To: Carrara@(protected) Subject: [Carrara] Re: Bump Amplitude in C5
You now access it through the "Top Shader" editing window - click on the "Parent" button in the bump edit window, or on "Top Shader" in the left-hand-side layers list.
Guess the manual needs updating, but this doesn't seem quite as intuitive as the slider underneath the channels list in previous versions (no chance of getting that back, I guess?)
Giles
--- In Carrara@(protected), "edcorusa" <bweston@(protected)> wrote: > > I am trying to adjust the bump amplitude in a shader. I have looked > and red the manual and it says that the amplitude slider is after the > glow channel. I have looked but could not find it. Am I supposed to > use the displacement channel? I like how I could make the shader seem > to have bumps when rendered. I am using a texture map for bumps and > feel that the displacement channel is not the right approach for the > texture I am using. I am only interested in adding different bump to > each face of shader with different amplitudes in C4 I was amble to do > this with the amplitude, but in C5 I can not seem to find it. Does any > body know were It is? >
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