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Particle Effects

Particle Effects

2005-10-31       - By Michael J. H. Brooks

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Reply:     1     2     3     4  

Hello Pascal:

>kentcshum wrote:
>  
>
>>I was playing with C4Pro for the past couple of days, mainly with its
>>Particle Emitter.  I was
>>just wondering, is it possible to apply a shader to the emitter so
>>that each particle seed
>>doesn't have to look so much like a polygon or shape?  Is there a way
>>to to apply, say the
>>Clouds primitive, to the emitter so that a cloud primitive becomes a seed?
>>    
>>
>
>Hi
>
>it is not possible in C4Pro. However, in C5 and C5Pro the particle
>emitter has been really improved and you could be able to apply a
>primitive as a seed. But the easiest way to make smoke in C5 is to use
>facing camera particles with a good shader.
>You can still do smoke in C4 but it is not so easy: try to put a texture
>map on the alpha channel of your shader so that even with polygons
>you'll get better shapes.
>
>Pascal C
>
I'm jumping into the middle of your conversation so I hope you don't
mind....

Thank you for the wonderfully improved particle system!

I've never been able to get shaded balls to look quite like I wanted for
dust / smoke trails so on the weekend I tried using the "volumetric"
elements (e.g. clouds, fire, fog, volumetric clouds, etc..) as
primitives and they don't seem to work.  If I understand the new
particle emitter correctly I must tell the emitter to use "objects" as
the emitter particles then make "objects" children of the emitter.  That
works for me when I use "polygon" or "primitive" (e.g. sphere, cube)
objects but not when I use "volumetric" objects.  Did I miss something?

Also, I noticed something else regarding the particles... the "local
gravity" seems to ignore the particle "mass" when calculating climb and
fall rates even though "local gravity" is shown as "in/s^2/kg".  In
other words, with the local gravity set to z = -9 a 100kg particle seems
to climb and fall to the ground at the same speed as a 0.01kg particle.  
Did I miss something?

Thank You,

Michael



[Non-text portions of this message have been removed]



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