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Question about Poser figure support in CS5, and some comments

Question about Poser figure support in CS5, and some comments

2005-10-31       - By Charles Bradshaw

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Reply:     1     2     3     4     5     6     7  

Thank you. That clears up some things. I was thinking something more
fundamental regarding the morph channels.

Now what about MAT poses, INJ and REM poses and things like that? You
have to Inject the morph channels in the Mill 3 figures before they are
usable.

Charles Bradshaw
(Sarissi)


Andi Newton wrote:

> Yup.
>
> Andi
>
>   -- -- Original Message -- --
>   From: Charles Bradshaw
>   To: Carrara@(protected)
>   Sent: Monday, October 31, 2005 3:34 AM
>   Subject: Re: [Carrara] Question about Poser figure support in CS5,
> and some comments
>
>
>   Change/modify, as in a similar manner to Poser's Parameter dials/direct
>   value entry??
>
>   Charles Bradshaw
>   (Sarissi)
>
>
>   Andi Newton wrote:
>
>   > The morph channels are imported and you can modify them directly in
>   > C5. So you can change the morphs in Poser or in C5, your choice. It's
>   > pretty slick. :-)
>   >
>   > Andi
>   >
>   >   -- -- Original Message -- --
>   >   From: roadridertoo
>   >   To: Carrara@(protected)
>   >   Sent: Friday, October 28, 2005 1:04 PM
>   >   Subject: [Carrara] Question about Poser figure support in CS5, and
>   > some comments
>   >
>   >
>   >   Looks like the folks at Eovia have been very busy!  Just one quick
>   >   question about the Poser import capabilities. I've read the
>   >   references that CS5 imports the entire figure - including morphs.
>   >   Are the morph channels imported, or just the final computed
>   >   geometries of the .obj from the morphs saved in the .pz3 (i.e. can
>   >   you directly modify the morph channels CS5, or do you need to do the
>   >   modifications in Poser)?
>   >
>   >   Looks like we now have some idea as to why there is no P6
> support for
>   >   Transposer yet. This is purely speculation, but my guess is that the
>   >   licensing agreement for the P6 SDK included language that would not
>   >   allow the direct import of Poser figures into CS.  Given the ability
>   >   to import Poser content into CS5 native format, Eovia and eFrontier
>   >   no doubt agreed to disagree with certain terms and conditions in the
>   >   SDK.
>   >
>   >   I'm very glad to see the new import of Poser content, but CS really
>   >   needs a cloth simulator to complete what they have started! The lack
>   >   of a native cloth simulator won't keep me from getting the upgrade,
>   >   it looks great!  However, a cloth simulator seems to be very
>   >   important for a "Pro" application in today's market, and it would
>   >   allow me to do everything in CS5, rather than in Poser and CS5.
>   >
>   >   Now all I have to do is convince my wife to get me the upgrade
> for my
>   >   birthday :)
>   >
>   >
>   >
>
>


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