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Re: Hexagon newbie question - should this be a problem

Re: Hexagon newbie question - should this be a problem

2005-10-31       - By Kevin Babcock

 Back
Reply:     1     2     3  

Wow, I'm kind of shocked to hear Carrara has troubles importing Hex files.
I would think that since they are companion products importing would be
seamless and 100% accurate.  This was always a complaint with Amapi so I
would think Eovia would get it right with Hex.  Can anyone add more
personnel experience here.

I've been learning Hex but have not imported to C4 or C5 yet, I just assumed
it would be a no brainier.

Kevin


-- --Original Message-- --
From: Carrara@(protected) [mailto:Carrara@(protected)]On Behalf Of
steve
Sent: Monday, October 31, 2005 9:33 AM
To: Carrara@(protected)
Subject: RE: [Carrara] Re: Hexagon newbie question


 So are you saying you smooth partially in Hexagon and then again in the
 VM to get what you wanted? Or you export from Hexagon unsmoothed and
 apply smoothing in the VM only at less than 50 degrees?


 Also; are you exporting as .car or .obj? I think .obj does a better job
 so far, but don't know if the .car export has been worked on since 1.2
 and also if there's something i'm missing in it because many of the
 models I try exporting in .car come out so so in Carrara. Smoothing
 issues, extra surfaces or missing ones etc...Maybe i'm just not that
 great a modeler yet, but we're working on it. ;)

 Thanks for the tip. :)

 Steven

 __ ____ ____ ____ ____ ____ ____

 From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
 Of Patrick Tuten
 Sent: Monday, October 31, 2005 8:19 AM
 To: Carrara@(protected)
 Subject: [Carrara] Re: Hexagon newbie question


 When I export smoothed files from Hex to Carrara, I have found that
 if I convert them to the vertex modeler and then smooth all edges
 with angles less than 50 degrees, my model is correct. That is what
 I have done with all the vehicles I modeled in Hexagon and it worked
 well. Here is a link to the Stingray which was handled this way:

 http://www.tutengraphics.com/fullpic.php?fullpic=graphics/Recent%
 20Works/Amapi%20Carrara%20Vehicles/Stingray-web-detail-2000-px.jpg

 Patrick


 --- In Carrara@(protected), "steve" <Steve@(protected)> wrote:
 >
 > Chamfering is another idea yes, but it can also be a hassle when
 you
 > export and import to Carrara. One of the problems i've had is
 having a
 > lot of clean up work in the VM after applying a chamfer in
 Hexagon. The
 > bouncing of files to and from Hexagon to Carrara can be a bit
 tricky I
 > guess.
 >
 > Steven
 >
 > __ ____ ____ ____ ____ ____ ____
 >
 > From: Carrara@(protected) [mailto:Carrara@(protected)] On
 Behalf
 > Of Andi Newton
 > Sent: Monday, October 31, 2005 7:20 AM
 > To: Carrara@(protected)
 > Subject: Re: [Carrara] Hexagon newbie question
 >
 >
 > Have you tried the chamfer tool? It allows you to "round" selected
 > edges.
 >
 > Andi
 >
 >   -- -- Original Message -- --
 >   From: Steve
 >   To: Carrara@(protected)
 >   Sent: Sunday, October 30, 2005 6:16 PM
 >   Subject: RE: [Carrara] Hexagon newbie question
 >
 >
 >   You can't unless you make them separate forms or import it
 unsmoothed
 > to
 >   Amapi or the VM and try it there.
 >
 >   Smoothing applies to an entire form in Hexagon. You can try and
 work
 > around
 >   it by making sharper angled edges or cuts, which come out the
 way you
 > want
 >   them after smoothing, but it's not an ideal fix in many cases.
 >
 >   Hth
 >
 >
 >
 >   Steve
 >
 >
 >
 >   P.S. It would be nice though and this was brought up when it
 first
 > came out
 >   by several people. Maybe by the next version it will be possible.
 >
 >     __ __
 >
 >   From: Carrara@(protected) [mailto:Carrara@(protected)] On
 > Behalf Of
 >   pauafritter2
 >   Sent: Sunday, October 30, 2005 4:04 PM
 >   To: Carrara@(protected)
 >   Subject: [Carrara] Hexagon newbie question
 >
 >
 >
 >   I'm sorry if anyone finds this blindingly obvious, but I am
 having
 >   difficulty with the smoothing control in Heexagon. How do I
 >   increase/decrease/remove smoothing on specific edges? I can't
 avoid
 >   smoothing affecting the whole object, and I can't seem to turn
 it off
 >   altogether as shallow angles seem to get smoothed even on the
 lowest
 >   settings. I would like to be adble to "crease" specific edges
 and
 >   variably smooth others.
 >
 >
 >
 >
 >
 >   Welcome Yahoo Members!
 >
 >   http://www.eovia.com
 >
 >
 >
 >
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 >
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 >
 >
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 >
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 >     __ __
 >
 >
 >
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 >
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