  | |  | Question about Poser figure support in CS5, and some comments | Question about Poser figure support in CS5, and some comments 2005-10-31 - By Charles Bradshaw
Back Change/modify, as in a similar manner to Poser's Parameter dials/direct value entry??
Charles Bradshaw (Sarissi)
Andi Newton wrote:
> The morph channels are imported and you can modify them directly in > C5. So you can change the morphs in Poser or in C5, your choice. It's > pretty slick. :-) > > Andi > > -- -- Original Message -- -- > From: roadridertoo > To: Carrara@(protected) > Sent: Friday, October 28, 2005 1:04 PM > Subject: [Carrara] Question about Poser figure support in CS5, and > some comments > > > Looks like the folks at Eovia have been very busy! Just one quick > question about the Poser import capabilities. I've read the > references that CS5 imports the entire figure - including morphs. > Are the morph channels imported, or just the final computed > geometries of the .obj from the morphs saved in the .pz3 (i.e. can > you directly modify the morph channels CS5, or do you need to do the > modifications in Poser)? > > Looks like we now have some idea as to why there is no P6 support for > Transposer yet. This is purely speculation, but my guess is that the > licensing agreement for the P6 SDK included language that would not > allow the direct import of Poser figures into CS. Given the ability > to import Poser content into CS5 native format, Eovia and eFrontier > no doubt agreed to disagree with certain terms and conditions in the > SDK. > > I'm very glad to see the new import of Poser content, but CS really > needs a cloth simulator to complete what they have started! The lack > of a native cloth simulator won't keep me from getting the upgrade, > it looks great! However, a cloth simulator seems to be very > important for a "Pro" application in today's market, and it would > allow me to do everything in CS5, rather than in Poser and CS5. > > Now all I have to do is convince my wife to get me the upgrade for my > birthday :) > > >
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