Mailing List
Home
Forum Home
Flash Pro
Subjects
Firework Effect
setInterval bug identified and fixed
setInterval bug identified and fixed
ScrollPane component doesn 't auto update
Help: MX 2004 How to script a print button to print the entire sli
Event Dispatcher between classes
memory management removeMovieClip /
MX2004 Dataset itemClassName
Order of events per frame
XML to Object help
Textfield prototype question
Flash and QuickTime VR
Reading and displaying RSS feeds in Flash MX
Flash MX 2004 Sucks
AW: [Flashcoders] Switch/Case vs If/else
AW: [Flashcoders] Switch/Case vs If/else
Flash Interface with 10mb xml file
Web Service Results
Listener Object 's best practice
 
Search:  
Power your search with and, or, +, -, or "some phrase" operators.
Re: Question about Poser figure support in CS5, and some comments

Re: Question about Poser figure support in CS5, and some comments

2005-10-29       - By Andi Newton

 Back
Reply:     1     2     3     4     5     6  

You're quite welcome!

I'm with you about Anything Grows for dynamic hair. I've actually been hoping
for awhile -- even pre-C5 and pre-eFrontiers not releasing the P6 SDK -- that
Eric would expand Anything Grows to give it better capability for use as hair.
I've tried using it for that, but it's just not as easy to specify where the
hair should be as it is in Poser. To get really good hair, you need to have
different hair groups, and that means different shading domains for Anything
Grows. And I'm really not that good at shading domains. I'd also like to see
some styling tools; one of my biggest complaints with Poser's Hair room has
always been the inefficiency of the hair styling tools. Just trying to tuck
hair behind a figure's ear is a pain. That's what originally got me hoping that
Eric would expand AGrows' hair capabilities -- because I know he could do the
styling tools much better than Poser does.

I'm with you, too, about really wanting dynamic cloth capability in Carrara
soon. I much prefer it to conforming clothing -- it just looks more realistic.
I've been kinda wondering if a plug-in developer could maybe do something in
that area. (hint! hint!) If not, I'm going to hope really hard that it's in C6.
In the meantime, if you do still images, you can drape the cloth in Poser,
export it from Poser as an OBJ, and then import it back in. That gives you the
look of dynamically draped cloth, but you can get it into Carrara. If you do
animations, you can try converting that OBJ into conforming clothing. Not quite
the same, but it should settle more realistically than conforming clothing.

All in all, though, I'm very happy with what the folks at Eovia did in C5 for
Poser support. It's been a joy to play with it. :-)

Andi
 -- -- Original Message -- --
 From: roadridertoo
 To: Carrara@(protected)
 Sent: Friday, October 28, 2005 10:01 PM
 Subject: [Carrara] Re: Question about Poser figure support in CS5, and some
comments


 Andi,
 Thanks!  I was hoping that was the case.  This should help to make
 CS much better for working with Poser content!

 Steve,
 I'm hoping that dynamic cloth makes it into CS very soon.  I really
 like the effects you can get with dynamic cloth.  I like working
 with it, and making dynamic clothing.  Now that we have the ability
 to use Poser content in CS5, I'm betting that Eric will do some
 tweaking to make Anything Grows a better solution for dynamic hair
 (hint, hint).

 It would be so nice to be able to do everything with CS, or CS and
 Hex, and not have to depend on eFrontier and Poser.

 Rich

 --- In Carrara@(protected), "Andi Newton" <andimn@(protected)> wrote:
 >
 > The morph channels are imported and you can modify them directly
 in C5. So you can change the morphs in Poser or in C5, your choice.
 It's pretty slick. :-)
 >
 > Andi
 >
 >   -- -- Original Message -- --
 >   From: roadridertoo
 >   To: Carrara@(protected)
 >   Sent: Friday, October 28, 2005 1:04 PM
 >   Subject: [Carrara] Question about Poser figure support in CS5,
 and some comments
 >
 >
 >   Looks like the folks at Eovia have been very busy!  Just one
 quick
 >   question about the Poser import capabilities. I've read the
 >   references that CS5 imports the entire figure - including
 morphs.  
 >   Are the morph channels imported, or just the final computed
 >   geometries of the .obj from the morphs saved in the .pz3 (i.e.
 can
 >   you directly modify the morph channels CS5, or do you need to do
 the
 >   modifications in Poser)?
 >
 >   Looks like we now have some idea as to why there is no P6
 support for
 >   Transposer yet. This is purely speculation, but my guess is that
 the
 >   licensing agreement for the P6 SDK included language that would
 not
 >   allow the direct import of Poser figures into CS.  Given the
 ability
 >   to import Poser content into CS5 native format, Eovia and
 eFrontier
 >   no doubt agreed to disagree with certain terms and conditions in
 the
 >   SDK.
 >
 >   I'm very glad to see the new import of Poser content, but CS
 really
 >   needs a cloth simulator to complete what they have started! The
 lack
 >   of a native cloth simulator won't keep me from getting the
 upgrade,
 >   it looks great!  However, a cloth simulator seems to be very
 >   important for a "Pro" application in today's market, and it
 would
 >   allow me to do everything in CS5, rather than in Poser and CS5.
 >
 >   Now all I have to do is convince my wife to get me the upgrade
 for my
 >   birthday :)
 >
 >
 >
 >
 >
 >   Welcome Yahoo Members!
 >
 >   http://www.eovia.com
 >
 >
 >
 > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
 -- ---- ---
 >   YAHOO! GROUPS LINKS
 >
 >     a..  Visit your group "Carrara" on the web.
 >      
 >     b..  To unsubscribe from this group, send an email to:
 >      Carrara-unsubscribe@(protected)
 >      
 >     c..  Your use of Yahoo! Groups is subject to the Yahoo! Terms
 of Service.
 >
 >
 > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
 -- ---- ---
 >
 >
 >
 > [Non-text portions of this message have been removed]
 >







 Welcome Yahoo Members!

 http://www.eovia.com



 SPONSORED LINKS Carrara  Hints  Foul language  
       Graphics  


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
 YAHOO! GROUPS LINKS

   a..  Visit your group "Carrara" on the web.
     
   b..  To unsubscribe from this group, send an email to:
    Carrara-unsubscribe@(protected)
     
   c..  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----



[Non-text portions of this message have been removed]



-- ---- ---- ---- ------ Yahoo! Groups Sponsor -- ---- ---- ---- --~-->
Most low income households are not online. Help bridge the digital divide today!
http://us.click.yahoo.com/cd_AJB/QnQLAA/TtwFAA/_iFolB/TM
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----~->

Welcome Yahoo Members!

http://www.eovia.com
Yahoo! Groups Links

<*> To visit your group on the web, go to:
   http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
   Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
   http://docs.yahoo.com/info/terms/




Earn $52 per hosting referral at Lunarpages.