  | |  | Re: Question about Poser figure support in CS5, and some comments | Re: Question about Poser figure support in CS5, and some comments 2005-10-29 - By Andi Newton
Back You're quite welcome!
I'm with you about Anything Grows for dynamic hair. I've actually been hoping for awhile -- even pre-C5 and pre-eFrontiers not releasing the P6 SDK -- that Eric would expand Anything Grows to give it better capability for use as hair. I've tried using it for that, but it's just not as easy to specify where the hair should be as it is in Poser. To get really good hair, you need to have different hair groups, and that means different shading domains for Anything Grows. And I'm really not that good at shading domains. I'd also like to see some styling tools; one of my biggest complaints with Poser's Hair room has always been the inefficiency of the hair styling tools. Just trying to tuck hair behind a figure's ear is a pain. That's what originally got me hoping that Eric would expand AGrows' hair capabilities -- because I know he could do the styling tools much better than Poser does.
I'm with you, too, about really wanting dynamic cloth capability in Carrara soon. I much prefer it to conforming clothing -- it just looks more realistic. I've been kinda wondering if a plug-in developer could maybe do something in that area. (hint! hint!) If not, I'm going to hope really hard that it's in C6. In the meantime, if you do still images, you can drape the cloth in Poser, export it from Poser as an OBJ, and then import it back in. That gives you the look of dynamically draped cloth, but you can get it into Carrara. If you do animations, you can try converting that OBJ into conforming clothing. Not quite the same, but it should settle more realistically than conforming clothing.
All in all, though, I'm very happy with what the folks at Eovia did in C5 for Poser support. It's been a joy to play with it. :-)
Andi -- -- Original Message -- -- From: roadridertoo To: Carrara@(protected) Sent: Friday, October 28, 2005 10:01 PM Subject: [Carrara] Re: Question about Poser figure support in CS5, and some comments
Andi, Thanks! I was hoping that was the case. This should help to make CS much better for working with Poser content!
Steve, I'm hoping that dynamic cloth makes it into CS very soon. I really like the effects you can get with dynamic cloth. I like working with it, and making dynamic clothing. Now that we have the ability to use Poser content in CS5, I'm betting that Eric will do some tweaking to make Anything Grows a better solution for dynamic hair (hint, hint).
It would be so nice to be able to do everything with CS, or CS and Hex, and not have to depend on eFrontier and Poser.
Rich
--- In Carrara@(protected), "Andi Newton" <andimn@(protected)> wrote: > > The morph channels are imported and you can modify them directly in C5. So you can change the morphs in Poser or in C5, your choice. It's pretty slick. :-) > > Andi > > -- -- Original Message -- -- > From: roadridertoo > To: Carrara@(protected) > Sent: Friday, October 28, 2005 1:04 PM > Subject: [Carrara] Question about Poser figure support in CS5, and some comments > > > Looks like the folks at Eovia have been very busy! Just one quick > question about the Poser import capabilities. I've read the > references that CS5 imports the entire figure - including morphs. > Are the morph channels imported, or just the final computed > geometries of the .obj from the morphs saved in the .pz3 (i.e. can > you directly modify the morph channels CS5, or do you need to do the > modifications in Poser)? > > Looks like we now have some idea as to why there is no P6 support for > Transposer yet. This is purely speculation, but my guess is that the > licensing agreement for the P6 SDK included language that would not > allow the direct import of Poser figures into CS. Given the ability > to import Poser content into CS5 native format, Eovia and eFrontier > no doubt agreed to disagree with certain terms and conditions in the > SDK. > > I'm very glad to see the new import of Poser content, but CS really > needs a cloth simulator to complete what they have started! The lack > of a native cloth simulator won't keep me from getting the upgrade, > it looks great! However, a cloth simulator seems to be very > important for a "Pro" application in today's market, and it would > allow me to do everything in CS5, rather than in Poser and CS5. > > Now all I have to do is convince my wife to get me the upgrade for my > birthday :) > > > > > > Welcome Yahoo Members! > > http://www.eovia.com > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- ---- --- > YAHOO! GROUPS LINKS > > a.. Visit your group "Carrara" on the web. > > b.. To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- ---- --- > > > > [Non-text portions of this message have been removed] >
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