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Re: Question about Poser figure support in CS5, and some comments

Re: Question about Poser figure support in CS5, and some comments

2005-10-28       - By roadridertoo

 Back
Reply:     1     2     3     4     5     6  

Andi,
Thanks!  I was hoping that was the case.  This should help to make
CS much better for working with Poser content!

Steve,
I'm hoping that dynamic cloth makes it into CS very soon.  I really
like the effects you can get with dynamic cloth.  I like working
with it, and making dynamic clothing.  Now that we have the ability
to use Poser content in CS5, I'm betting that Eric will do some
tweaking to make Anything Grows a better solution for dynamic hair
(hint, hint).

It would be so nice to be able to do everything with CS, or CS and
Hex, and not have to depend on eFrontier and Poser.

Rich

--- In Carrara@(protected), "Andi Newton" <andimn@(protected)> wrote:
>
> The morph channels are imported and you can modify them directly
in C5. So you can change the morphs in Poser or in C5, your choice.
It's pretty slick. :-)
>
> Andi
>
>   -- -- Original Message -- --
>   From: roadridertoo
>   To: Carrara@(protected)
>   Sent: Friday, October 28, 2005 1:04 PM
>   Subject: [Carrara] Question about Poser figure support in CS5,
and some comments
>
>
>   Looks like the folks at Eovia have been very busy!  Just one
quick
>   question about the Poser import capabilities. I've read the
>   references that CS5 imports the entire figure - including
morphs.  
>   Are the morph channels imported, or just the final computed
>   geometries of the .obj from the morphs saved in the .pz3 (i.e.
can
>   you directly modify the morph channels CS5, or do you need to do
the
>   modifications in Poser)?
>
>   Looks like we now have some idea as to why there is no P6
support for
>   Transposer yet. This is purely speculation, but my guess is that
the
>   licensing agreement for the P6 SDK included language that would
not
>   allow the direct import of Poser figures into CS.  Given the
ability
>   to import Poser content into CS5 native format, Eovia and
eFrontier
>   no doubt agreed to disagree with certain terms and conditions in
the
>   SDK.
>
>   I'm very glad to see the new import of Poser content, but CS
really
>   needs a cloth simulator to complete what they have started! The
lack
>   of a native cloth simulator won't keep me from getting the
upgrade,
>   it looks great!  However, a cloth simulator seems to be very
>   important for a "Pro" application in today's market, and it
would
>   allow me to do everything in CS5, rather than in Poser and CS5.
>
>   Now all I have to do is convince my wife to get me the upgrade
for my
>   birthday :)
>
>
>
>
>
>   Welcome Yahoo Members!
>
>   http://www.eovia.com
>
>
>
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>
>
> [Non-text portions of this message have been removed]
>







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