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Question about Poser figure support in CS5, and some comments

Question about Poser figure support in CS5, and some comments

2005-10-28       - By Andi Newton

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Reply:     1     2     3     4     5     6     7  

The morph channels are imported and you can modify them directly in C5. So you
can change the morphs in Poser or in C5, your choice. It's pretty slick. :-)

Andi

 -- -- Original Message -- --
 From: roadridertoo
 To: Carrara@(protected)
 Sent: Friday, October 28, 2005 1:04 PM
 Subject: [Carrara] Question about Poser figure support in CS5, and some
comments


 Looks like the folks at Eovia have been very busy!  Just one quick
 question about the Poser import capabilities. I've read the
 references that CS5 imports the entire figure - including morphs.  
 Are the morph channels imported, or just the final computed
 geometries of the .obj from the morphs saved in the .pz3 (i.e. can
 you directly modify the morph channels CS5, or do you need to do the
 modifications in Poser)?

 Looks like we now have some idea as to why there is no P6 support for
 Transposer yet. This is purely speculation, but my guess is that the
 licensing agreement for the P6 SDK included language that would not
 allow the direct import of Poser figures into CS.  Given the ability
 to import Poser content into CS5 native format, Eovia and eFrontier
 no doubt agreed to disagree with certain terms and conditions in the
 SDK.

 I'm very glad to see the new import of Poser content, but CS really
 needs a cloth simulator to complete what they have started! The lack
 of a native cloth simulator won't keep me from getting the upgrade,
 it looks great!  However, a cloth simulator seems to be very
 important for a "Pro" application in today's market, and it would
 allow me to do everything in CS5, rather than in Poser and CS5.

 Now all I have to do is convince my wife to get me the upgrade for my
 birthday :)





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