Mailing List
Home
Forum Home
Flash Pro
Subjects
Firework Effect
setInterval bug identified and fixed
setInterval bug identified and fixed
ScrollPane component doesn 't auto update
Help: MX 2004 How to script a print button to print the entire sli
Event Dispatcher between classes
memory management removeMovieClip /
MX2004 Dataset itemClassName
Order of events per frame
XML to Object help
Textfield prototype question
Flash and QuickTime VR
Reading and displaying RSS feeds in Flash MX
Flash MX 2004 Sucks
AW: [Flashcoders] Switch/Case vs If/else
AW: [Flashcoders] Switch/Case vs If/else
Flash Interface with 10mb xml file
Web Service Results
Listener Object 's best practice
 
Search:  
Power your search with and, or, +, -, or "some phrase" operators.
Re: Question about Poser figure support in CS5, and some comments

Re: Question about Poser figure support in CS5, and some comments

2005-10-28       - By Andrew

 Back
Reply:     1     2     3     4     5     6  

It's been an on-going struggle with e-frontiers about their SDK for a
long time.  I think this is Eovia's reaction to what E-Frontier
started by not supplying them what they needed.

In greater numbers, E-Frontiers is now missing on people that would
have brought Poser to use that content in Carrara.

With greater support of Poser content, Eovia simply doesn't need
another company's product while at the same time increasing its
readily available models for purchase by many, many fold...brillent
move, I think.  I don't own Poser, but I do think it's clungy and
burdensome to bounce between apps for each modification to a scene.

I haven't tested out the replication and particles (don't even know if
C5 has static particles).  But probably within the next version or
two, cloth and hair/fur ability may be included directly into the
program without the need of a plugin.

AWBenson


--- In Carrara@(protected), "roadridertoo" <roadridertoo@(protected)> wrote:
>
> Looks like the folks at Eovia have been very busy!  Just one quick
> question about the Poser import capabilities. I've read the
> references that CS5 imports the entire figure - including morphs.  
> Are the morph channels imported, or just the final computed
> geometries of the .obj from the morphs saved in the .pz3 (i.e. can
> you directly modify the morph channels CS5, or do you need to do the
> modifications in Poser)?
>
> Looks like we now have some idea as to why there is no P6 support for
> Transposer yet. This is purely speculation, but my guess is that the
> licensing agreement for the P6 SDK included language that would not
> allow the direct import of Poser figures into CS.  Given the ability
> to import Poser content into CS5 native format, Eovia and eFrontier
> no doubt agreed to disagree with certain terms and conditions in the
> SDK.
>
> I'm very glad to see the new import of Poser content, but CS really
> needs a cloth simulator to complete what they have started! The lack
> of a native cloth simulator won't keep me from getting the upgrade,
> it looks great!  However, a cloth simulator seems to be very
> important for a "Pro" application in today's market, and it would
> allow me to do everything in CS5, rather than in Poser and CS5.
>
> Now all I have to do is convince my wife to get me the upgrade for my
> birthday :)
>






-- ---- ---- ---- ------ Yahoo! Groups Sponsor -- ---- ---- ---- --~-->
Fair play? Video games influencing politics. Click and talk back!
http://us.click.yahoo.com/T8sf5C/tzNLAA/TtwFAA/_iFolB/TM
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----~->

Welcome Yahoo Members!

http://www.eovia.com
Yahoo! Groups Links

<*> To visit your group on the web, go to:
   http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
   Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
   http://docs.yahoo.com/info/terms/




Earn $52 per hosting referral at Lunarpages.